<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.2 20190208//EN" "http://jats.nlm.nih.gov/publishing/1.2/JATS-journalpublishing1.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" article-type="systematic-review" dtd-version="1.2" xml:lang="en">
    <front>
        <journal-meta>
            <journal-id journal-id-type="pmc">F1000Research</journal-id>
            <journal-title-group>
                <journal-title>F1000Research</journal-title>
            </journal-title-group>
            <issn pub-type="epub">2046-1402</issn>
            <publisher>
                <publisher-name>F1000 Research Limited</publisher-name>
                <publisher-loc>London, UK</publisher-loc>
            </publisher>
        </journal-meta>
        <article-meta>
            <article-id pub-id-type="doi">10.12688/f1000research.179348.1</article-id>
            <article-categories>
                <subj-group subj-group-type="heading">
                    <subject>Systematic Review</subject>
                </subj-group>
                <subj-group>
                    <subject>Articles</subject>
                </subj-group>
            </article-categories>
            <title-group>
                <article-title>Mapping Virtual Reality Research in Science Education: A Systematic and Bibliometric Review with Implications for Ethnoscience Research</article-title>
                <fn-group content-type="pub-status">
                    <fn>
                        <p>[version 1; peer review: 1 approved with reservations]</p>
                    </fn>
                </fn-group>
            </title-group>
            <contrib-group>
                <contrib contrib-type="author" corresp="yes">
                    <name>
                        <surname>Sudarmin</surname>
                        <given-names>Sudarmin</given-names>
                    </name>
                    <role content-type="http://credit.niso.org/">Conceptualization</role>
                    <role content-type="http://credit.niso.org/">Methodology</role>
                    <role content-type="http://credit.niso.org/">Project Administration</role>
                    <role content-type="http://credit.niso.org/">Software</role>
                    <role content-type="http://credit.niso.org/">Visualization</role>
                    <role content-type="http://credit.niso.org/">Writing &#x2013; Original Draft Preparation</role>
                    <uri content-type="orcid">https://orcid.org/0009-0009-5316-327X</uri>
                    <xref ref-type="corresp" rid="c1">a</xref>
                    <xref ref-type="aff" rid="a1">1</xref>
                </contrib>
                <contrib contrib-type="author" corresp="yes">
                    <name>
                        <surname>Noor Savitri</surname>
                        <given-names>Erna</given-names>
                    </name>
                    <role content-type="http://credit.niso.org/">Formal Analysis</role>
                    <role content-type="http://credit.niso.org/">Investigation</role>
                    <role content-type="http://credit.niso.org/">Methodology</role>
                    <role content-type="http://credit.niso.org/">Software</role>
                    <role content-type="http://credit.niso.org/">Supervision</role>
                    <role content-type="http://credit.niso.org/">Validation</role>
                    <role content-type="http://credit.niso.org/">Writing &#x2013; Review &amp; Editing</role>
                    <uri content-type="orcid">https://orcid.org/0000-0002-5726-9081</uri>
                    <xref ref-type="corresp" rid="c2">b</xref>
                    <xref ref-type="aff" rid="a2">2</xref>
                </contrib>
                <contrib contrib-type="author" corresp="no">
                    <name>
                        <surname>Septiana Sari</surname>
                        <given-names>Dwi</given-names>
                    </name>
                    <role content-type="http://credit.niso.org/">Formal Analysis</role>
                    <role content-type="http://credit.niso.org/">Investigation</role>
                    <role content-type="http://credit.niso.org/">Methodology</role>
                    <role content-type="http://credit.niso.org/">Software</role>
                    <role content-type="http://credit.niso.org/">Supervision</role>
                    <role content-type="http://credit.niso.org/">Validation</role>
                    <role content-type="http://credit.niso.org/">Writing &#x2013; Review &amp; Editing</role>
                    <xref ref-type="aff" rid="a2">2</xref>
                </contrib>
                <contrib contrib-type="author" corresp="no">
                    <name>
                        <surname>Puji Hartini</surname>
                        <given-names>Qori Agussuryani</given-names>
                    </name>
                    <role content-type="http://credit.niso.org/">Conceptualization</role>
                    <role content-type="http://credit.niso.org/">Formal Analysis</role>
                    <role content-type="http://credit.niso.org/">Software</role>
                    <role content-type="http://credit.niso.org/">Visualization</role>
                    <role content-type="http://credit.niso.org/">Writing &#x2013; Original Draft Preparation</role>
                    <uri content-type="orcid">https://orcid.org/0009-0009-4627-0683</uri>
                    <xref ref-type="aff" rid="a2">2</xref>
                    <xref ref-type="aff" rid="a3">3</xref>
                </contrib>
                <contrib contrib-type="author" corresp="no">
                    <name>
                        <surname>Akmar</surname>
                        <given-names>Reza</given-names>
                    </name>
                    <role content-type="http://credit.niso.org/">Conceptualization</role>
                    <role content-type="http://credit.niso.org/">Formal Analysis</role>
                    <role content-type="http://credit.niso.org/">Software</role>
                    <role content-type="http://credit.niso.org/">Visualization</role>
                    <role content-type="http://credit.niso.org/">Writing &#x2013; Original Draft Preparation</role>
                    <xref ref-type="aff" rid="a2">2</xref>
                </contrib>
                <contrib contrib-type="author" corresp="no">
                    <name>
                        <surname>bin Mohd Shahali</surname>
                        <given-names>Edy Hafizan</given-names>
                    </name>
                    <role content-type="http://credit.niso.org/">Data Curation</role>
                    <role content-type="http://credit.niso.org/">Methodology</role>
                    <role content-type="http://credit.niso.org/">Resources</role>
                    <role content-type="http://credit.niso.org/">Writing &#x2013; Review &amp; Editing</role>
                    <xref ref-type="aff" rid="a4">4</xref>
                </contrib>
                <aff id="a1">
                    <label>1</label>Chemistry Education, Universitas Negeri Semarang Fakultas Matematika dan Ilmu Pengetahuan Alam, Semarang, Central Java, 50229, Indonesia</aff>
                <aff id="a2">
                    <label>2</label>Science Education, Universitas Negeri Semarang Fakultas Matematika dan Ilmu Pengetahuan Alam, Semarang, Central Java, 50229, Indonesia</aff>
                <aff id="a3">
                    <label>3</label>Elementary School Education, Universitas Sains Al-Qur'an, Wonosobo, Central Java, 56351, Indonesia</aff>
                <aff id="a4">
                    <label>4</label>Mathematics and Science Education, University of Malaya, Kuala Lumpur, Federal Territory of Kuala Lumpur, 50603, Malaysia</aff>
            </contrib-group>
            <author-notes>
                <corresp id="c1">
                    <label>a</label>
                    <email xlink:href="mailto:sudarmin@mail.unnes.ac.id">sudarmin@mail.unnes.ac.id</email>
                </corresp>
                <corresp id="c2">
                    <label>b</label>
                    <email xlink:href="mailto:ernanoors@mail.unnes.ac.id">ernanoors@mail.unnes.ac.id</email>
                </corresp>
                <fn fn-type="conflict">
                    <p>No competing interests were disclosed.</p>
                </fn>
            </author-notes>
            <pub-date pub-type="epub">
                <day>19</day>
                <month>4</month>
                <year>2026</year>
            </pub-date>
            <pub-date pub-type="collection">
                <year>2026</year>
            </pub-date>
            <volume>15</volume>
            <elocation-id>597</elocation-id>
            <history>
                <date date-type="accepted">
                    <day>2</day>
                    <month>4</month>
                    <year>2026</year>
                </date>
            </history>
            <permissions>
                <copyright-statement>Copyright: &#x00a9; 2026 Sudarmin S et al.</copyright-statement>
                <copyright-year>2026</copyright-year>
                <license xlink:href="https://creativecommons.org/licenses/by/4.0/">
                    <license-p>This is an open access article distributed under the terms of the Creative Commons Attribution Licence, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.</license-p>
                </license>
            </permissions>
            <self-uri content-type="pdf" xlink:href="https://f1000research.com/articles/15-597/pdf"/>
            <abstract>
                <sec>
                    <title>Background</title>
                    <p>Virtual reality (VR) has emerged as a transformative technology in science education, offering immersive learning experiences that enhance conceptual understanding. However, its integration with ethnoscience remains underexplored.</p>
                </sec>
                <sec>
                    <title>Methods</title>
                    <p>This study employed a systematic literature review following PRISMA guidelines combined with bibliometric analysis. Data were collected from the Scopus and CrossRef databases (2016&#x2013;2025) and analyzed using VOSviewer.</p>
                </sec>
                <sec>
                    <title>Results</title>
                    <p>The findings indicate a steady increase in VR-related publications, particularly in 2025. Research is predominantly conducted in higher education contexts, with chemistry and biology as the main disciplines. Research and development, as well as experimental methods, are the most commonly employed approaches, with questionnaires and tests serving as the primary data collection instruments. Bibliometric mapping identifies virtual reality as the central theme, with emerging interdisciplinary connections, including ethnoscience, although these remain limited.</p>
                </sec>
                <sec>
                    <title>Conclusions</title>
                    <p>VR research in science education is rapidly growing and holds strong potential to enhance learning. However, integration with ethnoscience remains limited, highlighting the need for culturally contextualized VR learning environments.</p>
                </sec>
            </abstract>
            <kwd-group kwd-group-type="author">
                <kwd>Bibliometric mapping</kwd>
                <kwd>virtual reality</kwd>
                <kwd>keyword analysis</kwd>
                <kwd>PRISMA</kwd>
                <kwd>ethnoscience</kwd>
            </kwd-group>
            <funding-group>
                <award-group id="fund-1" xlink:href="https://doi.org/10.13039/100019786">
                    <funding-source>Indonesian Endowment Fund for Education (LPDP)</funding-source>
                    <award-id>4.11.11/UN37/PPK.RO1/2025</award-id>
                </award-group>
                <funding-statement>This research is funded by the Indonesian Endowment Fund for Education (LPDP) on behalf of the Indonesian Ministry of Higher Education, Science and Technology and managed under the EQUITY Program (Contract No. 4311/B3/DT.03.08/2025) under grant number of 4.11.11/UN37/PPK.RO1/2025</funding-statement>
                <funding-statement>
                    <italic>The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.</italic>
                </funding-statement>
            </funding-group>
        </article-meta>
    </front>
    <body>
        <sec id="sec5" sec-type="intro">
            <title>Introduction</title>
            <p>Virtual reality (VR) is emerging as a dynamic and transformative force in educational technology, expanding far beyond its original purpose in gaming and simulations to new potentials in learning, particularly in STEM fields. Essentially, VR is a technology that utilizes computer-generated environments to simulate realistic or imaginary experiences, providing users with a sense of depth and immersion in their virtual space.
                <sup>
                    <xref ref-type="bibr" rid="ref1">1</xref>
                </sup> This perception of physical presence in a non-physical world allows for higher levels of engagement and interaction than conventional learning.
                <sup>
                    <xref ref-type="bibr" rid="ref2">2</xref>
                </sup> VR&#x2019;s unique pedagogical potential comes from its ability to make abstract scientific concepts more sensory and understandable.
                <sup>
                    <xref ref-type="bibr" rid="ref3">3</xref>
                </sup> Compared to traditional learning methods that rely on abstract symbols such as equations and diagrams, VR allows students to explore and interact with scientific phenomena in a physically impossible yet concrete, three-dimensional way. For example, students can be virtually shrunk to the size of a human cell to explore its organelles, navigate the vastness of the solar system, or conduct high-stakes experiments in a virtual laboratory.
                <sup>
                    <xref ref-type="bibr" rid="ref4">4</xref>,
                    <xref ref-type="bibr" rid="ref5">5</xref>
                </sup> This ability to provide learning experiences that would otherwise be impossible for various reasons is a significant potential. Proponents of this technology have long predicted VR&#x2019;s unique potential to revolutionize education at a fundamental level, transforming the cognitive processes of learning and enhancing conventional learning resources.</p>
            <p>The core of VR in science education is the transition from symbolic representation to sensory experience. In fields like physics, chemistry, and biology, where students struggle to understand phenomena that are too big or too small to see, VR can help them visualize them.
                <sup>
                    <xref ref-type="bibr" rid="ref6">6</xref>
                </sup> VR technology can help students learn in ways that traditional, passive learning cannot. For example, it lets students interact with virtual objects, try things out, and directly explore complex systems. This active, experience-based method is not just an extra tool; it changes the way science is taught and understood. Moreover, VR provides a distinctive opportunity to incorporate cultural context and local knowledge into scientific education through ethnoscience. VR can bring ethnoscience to life. Ethnoscience is the study of how different cultural groups understand and categorize the natural world. Students can virtually look at how a community used to do science. This method not only deepens their understanding of science, but it also helps them appreciate the variety of knowledge and how science is important in different cultures.
                <sup>
                    <xref ref-type="bibr" rid="ref7">7</xref>
                </sup>
            </p>
            <p>The implications of integrating VR into ethnoscience research are significant, transcending mere pedagogical improvement to tackle concerns of cultural preservation and equity in science education.
                <sup>
                    <xref ref-type="bibr" rid="ref8">8</xref>
                </sup> VR can validate and contextualize indigenous knowledge systems, such as traditional farming methods, herbal drinks, and traditional medicine, as rigorous forms of science by allowing researchers and students to experience them firsthand.
                <sup>
                    <xref ref-type="bibr" rid="ref9">9</xref>&#x2013;
                    <xref ref-type="bibr" rid="ref11">11</xref>
                </sup> This process shifts ethnoscience from a field that merely describes things to one that lets people experience them, helping Western and indigenous scientific paradigms better talk to each other. Crucially, VR can help safeguard intangible cultural heritage by creating persistent, immersive records of traditional practices and environments that may be vulnerable to modernization or environmental change, ensuring that this knowledge remains accessible for future generations.</p>
            <p>Research on VR in education has grown rapidly to date, especially between 2016 and 2025, when the number of publications rose steadily and significantly. This marks a shift from an experimental to a well-studied and widely accepted area of educational technology. Since it was first conceived, VR technology has advanced rapidly, with new features, improvements, and advancements never seen before.
                <sup>
                    <xref ref-type="bibr" rid="ref12">12</xref>
                </sup> There is a lot of research on using VR in science education, so we need to conduct a structured study to examine research trends over the last 10&#x00a0;years. In this regard, this article uses bibliometric analysis and a systematic literature review (SLR) to examine trends in VR research across publicly accessible academic databases.</p>
            <p>SLR is an ideal method for systematically identifying and synthesizing prior studies on a specific topic. This approach minimizes bias by conducting a more comprehensive search than relying on a handful of studies. Then, to provide a quantitative map of research trends, a bibliometric analysis of keywords used in the selected studies was conducted. Overall, this study aims to identify research trends in VR for science learning over the past 10&#x00a0;years. This study is expected to answer the following questions: 1) What are the keywords that have become trends in VR research over time? 2) What is the overall trend of VR research in science learning? 3) What are the trends in VR research by location, year, level, type of research, and discipline?</p>
            <p>Even though there are many new studies examining how virtual reality (VR) can be used in science education, most reviews have focused on how well the technology works, how well students learn, or how well VR-based learning environments are designed. Few studies examine how VR research and culturally grounded perspectives, such as ethnoscience, work together. Ethnoscience emphasizes the importance of integrating local environmental knowledge, indigenous knowledge, and cultural practices into formal science education.</p>
            <p>However, the extent to which VR research has addressed this cultural dimension remains unclear. Consequently, there is a need for a comprehensive mapping of VR research trends in science education that not only identifies dominant themes and research patterns but also highlights opportunities for integrating VR with ethnoscience approaches. By combining a systematic literature review and bibliometric analysis, this study aims to provide an overview of global research trends in VR for science education and to explore its potential implications for ethnoscience-based learning.</p>
        </sec>
        <sec id="sec6" sec-type="methods">
            <title>Methods</title>
            <p>This review was conducted qualitatively using the systematic literature review (SLR) method and quantitatively using bibliometric analysis, followed by knowledge synthesis of the obtained articles. The SLR in this study followed the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines.
                <sup>
                    <xref ref-type="bibr" rid="ref13">13</xref>
                </sup> Metadata was sourced from several academic databases, namely Scopus and CrossRef, using the Publish or Perish software. The search used the Boolean query (&#x201c;virtual reality&#x201d; OR &#x201c;VR&#x201d;) AND (&#x201c;science education&#x201d; OR &#x201c;science learning&#x201d;) to identify publications on immersive technologies in scientific instructional settings. To focus on the most recent research on VR-based science education, the search was limited to peer-reviewed journal articles published in English between 2016 and 2025. The last search took place in January 2026. The search was also limited to English-language research articles published between 2016 and 2025, thereby excluding review articles, non-English articles, and articles outside the specified time range. Data were collected and checked for duplicate data or data that did not meet the criteria. The PRISMA framework was used to do the screening process in two steps. First, we reviewed the titles and abstracts to exclude articles that weren&#x2019;t about science education or only briefly mentioned virtual reality. Second, the full texts of the other articles were reviewed to ensure they met the Population&#x2013;Concept&#x2013;Context (PCC) framework&#x2019;s inclusion criteria. We excluded articles that were difficult to access or lacked sufficient methodological information from the final dataset.</p>
            <p>Inclusion and exclusion criteria followed the PCC (Population, Concept, and Context) format
                <sup>
                    <xref ref-type="bibr" rid="ref14">14</xref>
                </sup> (
                <xref ref-type="table" rid="T1">
Table 1</xref>). Data were collected in a dataset with RIS format (.ris), which contains important metadata, such as title, author, year, volume, issue number, and keywords. A bibliometric analysis of the article dataset was conducted using VOSviewer. The analysis focused on keyword co-occurrence to identify dominant research themes and relationships among topics in the selected publications. VOSviewer generated network visualizations and temporal maps that illustrate the evolution of research topics. These visualizations were then interpreted qualitatively to understand the development of VR research in science education and to explore emerging links with ethnoscience-related contexts. Articles included in the bibliometric map were those that included &#x201c;virtual reality&#x201d; and &#x201c;science education&#x201d; among their keywords.</p>
            <table-wrap id="T1" orientation="portrait" position="float">
                <label>
Table 1. </label>
                <caption>
                    <title>Inclusion and exclusion criteria with the PCC framework.</title>
                </caption>
                <table content-type="article-table" frame="hsides">
                    <thead>
                        <tr>
                            <th align="left" colspan="1" rowspan="1" valign="top">Criteria</th>
                            <th align="left" colspan="1" rowspan="1" valign="top">Inclusion</th>
                            <th align="left" colspan="1" rowspan="1" valign="top">Exclusion</th>
                        </tr>
                    </thead>
                    <tbody>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Population</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">K-12, Elementary, secondary, and higher education</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">Non-formal education, professional education</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Concept</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">Virtual reality media developed or integrated for science learning</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">Unspecified use of VR or only using VR features in an insubstantial amount</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Context</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">Science subjects (e.g, physics, chemistry, biology) or interdisciplinary subjects (e.g., earth science, astronomy, environmental science, etc.)</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">Subjects or disciplines outside of science (e.g., mathematics, computer science, etc) or professional disciplines that include science but are intended for professional learning (e.g., medicine, pharmacology, nursing)</td>
                        </tr>
                    </tbody>
                </table>
            </table-wrap>
            <p>The initial search yielded 839 articles from Scopus (n&#x00a0;=&#x00a0;372), CrossRef (n&#x00a0;=&#x00a0;449), and additional sources (n&#x00a0;=&#x00a0;18) (
                <xref ref-type="fig" rid="f1">
Figure 1</xref>). Prior to screening, 26 duplicate and non-English documents were removed. The first screening screened non-research articles (reviews, grey papers, proceedings, theses/dissertations) and articles that did not meet the criteria based on their titles and abstracts, reducing the total to 813 articles. The number of articles after the initial screening was reduced to 77. The next screening involved reviewing the full texts of the articles, which also identified those that were inaccessible or locked behind paywalls. This stage reduced the number of articles to 31, which were deemed to cover VR and science education and were therefore included in the bibliometric analysis and systematic literature review (
                <xref ref-type="fig" rid="f1">
Figure 1</xref>). The final dataset was small, but the strict inclusion criteria ensured that all selected articles focused on how virtual reality could be used in science education. This focused dataset allowed for a more in-depth analysis of thematic trends and research patterns in the field.</p>
            <fig fig-type="figure" id="f1" orientation="portrait" position="float">
                <label>
Figure 1. </label>
                <caption>
                    <title>PRISMA flowchart showing the article selection process.</title>
                </caption>
                <graphic id="gr1" orientation="portrait" position="float" xlink:href="https://f1000research-files.f1000.com/manuscripts/197853/d171dde6-f3da-44c9-88d0-2f374626732b_figure1.gif"/>
            </fig>
        </sec>
        <sec id="sec7" sec-type="results">
            <title>Results</title>
            <p>A dataset comprising 31 articles was uploaded to VOSviewer, and a bibliometric map was subsequently generated (
                <xref ref-type="fig" rid="f2">
Figure 2</xref>). The results of the bibliometric analysis using VOSviewer identified dynamic research trends centered on VR applications in science education. The keyword map indicates that VR is the central keyword, with the highest frequency, serving as a primary link to other topics. Meanwhile, the temporal trend is evident through the color gradation from purple to yellow on the bibliometric map.</p>
            <fig fig-type="figure" id="f2" orientation="portrait" position="float">
                <label>
Figure 2. </label>
                <caption>
                    <title>Bibliometric map for the keyword from 2020 to 2026.</title>
                </caption>
                <graphic id="gr2" orientation="portrait" position="float" xlink:href="https://f1000research-files.f1000.com/manuscripts/197853/d171dde6-f3da-44c9-88d0-2f374626732b_figure2.gif"/>
            </fig>
            <p>Cluster analysis shows that the research focus is split into a few main areas. The biggest cluster shows how this technology is being used in chemistry and physics classes. Words like &#x201c;simulation&#x201d; and &#x201c;virtual laboratory&#x201d; are very similar. This shows a strong trend toward using VR to create safe yet realistic lab experiences, such as using haptic technology to make learning-by-doing more effective. Another group of words is about the teaching and psychological effects of using technology in K-12 and STEM education. Some of these words are &#x201c;learning performance,&#x201d; &#x201c;engagement,&#x201d; and &#x201c;cognitive load.&#x201d; Another trend noticed is that topics such as &#x201c;augmented reality,&#x201d; &#x201c;higher education,&#x201d; and &#x201c;chemistry&#x201d; come up frequently. This is because people often compare augmented reality (AR) to virtual reality (VR). Both of these technologies aim to create a &#x201c;virtual environment,&#x201d; but VR is more immersive than AR.
                <sup>
                    <xref ref-type="bibr" rid="ref15">15</xref>
                </sup> The keyword &#x201c;higher education&#x201d; indicates a trend toward VR in higher education. The things studied in higher education are often more complicated or even dangerous,
                <sup>
                    <xref ref-type="bibr" rid="ref16">16</xref>,
                    <xref ref-type="bibr" rid="ref17">17</xref>
                </sup> which could explain this. The same reasons may also explain why VR is becoming more popular in chemistry classes.</p>
            <p>Temporal analysis, visualized through color on the map, further clarifies the evolution of research topics. Keywords in blue, representing early publications circa 2020, tend to focus on the fundamental concepts of technology and its impact on learning. Over time, research trends shift, as indicated by the green cluster (2022&#x2013;2025), which highlights applications in more specific and interdisciplinary fields, including &#x201c;biotechnology,&#x201d; &#x201c;ethnoscience,&#x201d; and &#x201c;climate change education.&#x201d; This shift indicates that the scientific community is moving from a general exploration of VR to utilizing it as a specific tool to raise awareness of interdisciplinary issues. Furthermore, the emergence of keywords in yellow, although small, indicates that research on the application of VR and AR at lower levels of education, such as &#x201c;elementary school,&#x201d; is expected to be a growing focus area in the future.
                <sup>
                    <xref ref-type="bibr" rid="ref18">18</xref>
                </sup> Overall, this bibliometric map confirms that the use of virtual reality technology in science education is a rapidly developing field with significant potential for continued exploration across various disciplinary contexts (
                <xref ref-type="fig" rid="f2">
Figure 2</xref>).</p>
            <p>Most publications are from Asia, with 17 articles from 7 countries (
                <xref ref-type="table" rid="T2">
Table 2</xref>). China had the most publications, with six articles, followed by Taiwan and Indonesia, with 4 and 3 articles, respectively. America contributed four articles, with three from the United States and one from Mexico. Furthermore, Europe contributed significantly, with seven publications from five countries; Finland and the UK had the most, with two articles each. Furthermore, articles came from Australia and South Africa, with 2 and 1, respectively. It appears that publications are concentrated in Asia, particularly China, as a previous literature review found China to be the top publisher in VR research in education.
                <sup>
                    <xref ref-type="bibr" rid="ref19">19</xref>
                </sup>
            </p>
            <table-wrap id="T2" orientation="portrait" position="float">
                <label>
Table 2. </label>
                <caption>
                    <title>Summary of search results by continent and country.</title>
                </caption>
                <table content-type="article-table" frame="hsides">
                    <thead>
                        <tr>
                            <th align="left" colspan="1" rowspan="1" valign="top">Category</th>
                            <th align="left" colspan="1" rowspan="1" valign="top">Subcategory</th>
                            <th align="left" colspan="1" rowspan="1" valign="top">Frequency</th>
                            <th align="left" colspan="1" rowspan="1" valign="top">Percentage (%)</th>
                        </tr>
                    </thead>
                    <tbody>
                        <tr>
                            <td align="left" colspan="1" rowspan="4" valign="top">Asia</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">China</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">6</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">19.4</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Taiwan</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">4</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">12.9</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Indonesia</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">3</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">9.7%</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">India, Japan, Palestine, South Korea</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">1 (4)</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">3.2 (12.9)</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="2" valign="top">Europe</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">Finland, UK</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">2 (4)</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">6.5 (12.9)</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Greece, Ireland, the Netherlands</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">1 (3)</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">3.2 (9.7)</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="2" valign="top">America</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">United States</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">3</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">9.7</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Mexico</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">1</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">3.2</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Australia</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">Australia</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">2</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">6.5</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Africa</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">South Africa</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">1</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">3.2</td>
                        </tr>
                    </tbody>
                </table>
            </table-wrap>
            <p>Based on the year and publication volume, a positive trend in the use of virtual reality (VR) in science learning is observed from 2016 to 2025 (
                <xref ref-type="table" rid="T3">
Table 3</xref>). In the early years, the number of articles published was relatively small, with one article each in 2017 and 2018. Since 2019, interest has steadily increased, with the number of publications rising from 3 to 4 and peaking at 5 in 2021. Although there was a temporary decline to 2 articles in 2022, the research trend increased again and stabilized at four articles in 2023 and 2024.</p>
            <table-wrap id="T3" orientation="portrait" position="float">
                <label>
Table 3. </label>
                <caption>
                    <title>Summary of search results by year, level of education, type of study, subjects, and data collection method.</title>
                </caption>
                <table content-type="article-table" frame="hsides">
                    <thead>
                        <tr>
                            <th align="left" colspan="1" rowspan="1" valign="top">Category</th>
                            <th align="left" colspan="1" rowspan="1" valign="top">Subcategory</th>
                            <th align="left" colspan="1" rowspan="1" valign="top">Frequency</th>
                            <th align="left" colspan="1" rowspan="1" valign="top">Percentage (%)</th>
                        </tr>
                    </thead>
                    <tbody>
                        <tr>
                            <td align="left" colspan="1" rowspan="9" valign="top">Year</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">2017</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">1</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">3.2</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">2018</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">1</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">3.2</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">2019</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">3</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">9.7</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">2020</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">4</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">12.9</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">2021</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">5</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">16.1</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">2022</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">2</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">6.5</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">2023</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">5</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">16.1</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">2024</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">4</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">12.9</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">2025</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">6</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">19.4</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="5" valign="top">Level</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">Higher education</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">17</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">54.8</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Secondary school (High)</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">6</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">19.4</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Secondary school (Middle)</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">3</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">9.7</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Elementary school</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">3</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">9.7</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Unspecified/general</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">2</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">6.5</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="6" valign="top">Type of Study</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">R&amp;D</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">16</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">51.6</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Experimental</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">8</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">25.8</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Case study</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">3</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">9.7</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Mixed methods</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">2</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">6.5</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Comparative study</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">1</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">3.2</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Explorative study</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">1</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">3.2</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="7" valign="top">Subjects</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">Chemistry</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">9</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">29.0</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Biology</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">6</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">19.4</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Unspecified/general</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">5</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">16.1</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Physics</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">5</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">16.1</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Environmental</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">4</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">12.9</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Geography</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">1</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">3.2</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Geology</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">1</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">3.2</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="9" valign="top">Data collection methods</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">Test</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">10</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">27.8</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Questionnaire</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">9</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">25.0</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Feedback form</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">5</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">13.9</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Case</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">3</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">8.3</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Interview</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">3</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">8.3</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Group discussion</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">2</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">5.6</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Survey</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">2</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">5.6</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Neuroimaging</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">1</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">2.8</td>
                        </tr>
                        <tr>
                            <td align="left" colspan="1" rowspan="1" valign="top">Observation</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">1</td>
                            <td align="left" colspan="1" rowspan="1" valign="top">2.8</td>
                        </tr>
                    </tbody>
                </table>
            </table-wrap>
            <p>The most significant peak in interest occurred in 2025, when the number of articles increased sharply to 6. By educational level, research on VR in science learning is predominantly concentrated at the tertiary level (17 articles), followed by secondary schools (middle and high; 9 articles) and elementary schools (4 articles). Only two articles did not specify the educational level or were intended for a general audience.
                <sup>
                    <xref ref-type="bibr" rid="ref20">20</xref>,
                    <xref ref-type="bibr" rid="ref21">21</xref>
                </sup> These data indicate that research on the application of VR in science education is predominantly at the tertiary level. This is because learning at the tertiary level demands more complex skills and cognitive abilities, making VR-based visualization highly desirable.
                <sup>
                    <xref ref-type="bibr" rid="ref19">19</xref>
                </sup>
            </p>
            <p>Meanwhile, by subject or discipline, research on VR in science education focuses most on chemistry (10 articles) and biology (7 articles). General subjects have six articles, while environmental science and physics each have five articles. The least research is found in geography and geology, with only 1 article per subject. This indicates that VR is currently being explored more in core science fields.</p>
            <p>Meanwhile, based on the methods used, R&amp;D (Research and Development) was the most dominant approach in the last ten years, occurring 20 times. This method indicates a strong focus on developing VR-based products or learning models. The second most frequently used method was experimental, with nine studies, indicating a tendency to test the effectiveness of the developed products. Meanwhile, case studies were used three times, whereas comparative, exploratory, and mixed methods were used only once each. These data suggest that research in this area is predominantly focused on development and testing rather than on comparative or exploratory analysis.
                <sup>
                    <xref ref-type="bibr" rid="ref22">22</xref>
                </sup> However, these less frequent methods can provide new insights into VR research, such as one study comparing VR in a mobile physics laboratory with similar VR in a room-scale environment.
                <sup>
                    <xref ref-type="bibr" rid="ref23">23</xref>
                </sup>
            </p>
            <p>Regarding data collection, there is a clear concentration of research publications that utilize specific methods. The most dominant methods are tests and questionnaires, which together account for over half of all publications, with 10 and 9 publications, respectively. This indicates a strong preference for quantitative data collection in this field. A second tier of methods, including feedback forms, case studies, and interviews, is used moderately, while a long tail of methods, such as group discussions, surveys, neuroimaging, and observations, are far less common, each appearing in only one or two publications. This trend suggests that the field relies heavily on a few key methods for data collection, with a limited number of studies employing more complex or less traditional approaches.</p>
            <sec id="sec8">
                <title>Implications for ethnoscience research</title>
                <p>Further analysis revealed a variety of topics; some studies focused on delivering content knowledge, for example, through the visualization of molecular structures, while others focused on practical simulations or hands-on practice in virtual environments as a substitute for traditional laboratories (
                    <xref ref-type="table" rid="T4">
Table 4</xref>).</p>
                <table-wrap id="T4" orientation="portrait" position="float">
                    <label>
Table 4. </label>
                    <caption>
                        <title>The Identified topics for each subject.</title>
                    </caption>
                    <table content-type="article-table" frame="hsides">
                        <thead>
                            <tr>
                                <th align="left" colspan="1" rowspan="1" valign="top">Subjects</th>
                                <th align="left" colspan="1" rowspan="1" valign="top">Selected topics</th>
                            </tr>
                        </thead>
                        <tbody>
                            <tr>
                                <td align="left" colspan="1" rowspan="1" valign="top">Chemistry</td>
                                <td align="left" colspan="1" rowspan="1" valign="top">Reaction rate (ethno-chemistry),
                                    <sup>
                                        <xref ref-type="bibr" rid="ref26">26</xref>
                                    </sup> colloid,
                                    <sup>
                                        <xref ref-type="bibr" rid="ref25">25</xref>
                                    </sup> molecule structure,
                                    <sup>
                                        <xref ref-type="bibr" rid="ref38">38</xref>
                                    </sup> organic chemistry,
                                    <sup>
                                        <xref ref-type="bibr" rid="ref39">39</xref>
                                    </sup> alloys,
                                    <sup>
                                        <xref ref-type="bibr" rid="ref40">40</xref>
                                    </sup> laboratory work,
                                    <sup>
                                        <xref ref-type="bibr" rid="ref41">41</xref>
                                    </sup> molecular geometry,
                                    <sup>
                                        <xref ref-type="bibr" rid="ref42">42</xref>
                                    </sup> atomic structure,
                                    <sup>
                                        <xref ref-type="bibr" rid="ref6">6</xref>
                                    </sup> FTIR spectroscopy
                                    <sup>
                                        <xref ref-type="bibr" rid="ref43">43</xref>
                                    </sup>
                                </td>
                            </tr>
                            <tr>
                                <td align="left" colspan="1" rowspan="1" valign="top">Biology</td>
                                <td align="left" colspan="1" rowspan="1" valign="top">Ecology and biodiversity (teh oyol),
                                    <sup>
                                        <xref ref-type="bibr" rid="ref24">24</xref>
                                    </sup> biotechnology,
                                    <sup>
                                        <xref ref-type="bibr" rid="ref44">44</xref>
                                    </sup> forensic molecular biology,
                                    <sup>
                                        <xref ref-type="bibr" rid="ref45">45</xref>
                                    </sup> microscope experiment,
                                    <sup>
                                        <xref ref-type="bibr" rid="ref46">46</xref>
                                    </sup> microbiology,
                                    <sup>
                                        <xref ref-type="bibr" rid="ref47">47</xref>
                                    </sup> cells,
                                    <sup>
                                        <xref ref-type="bibr" rid="ref4">4</xref>
                                    </sup> anatomy
                                    <sup>
                                        <xref ref-type="bibr" rid="ref48">48</xref>
                                    </sup>
                                </td>
                            </tr>
                            <tr>
                                <td align="left" colspan="1" rowspan="1" valign="top">Unspecified/general</td>
                                <td align="left" colspan="1" rowspan="1" valign="top">Climate change,
                                    <sup>
                                        <xref ref-type="bibr" rid="ref49">49</xref>
                                    </sup> renewable energy power plant,
                                    <sup>
                                        <xref ref-type="bibr" rid="ref50">50</xref>
                                    </sup> green energy
                                    <sup>
                                        <xref ref-type="bibr" rid="ref21">21</xref>
                                    </sup>
                                </td>
                            </tr>
                            <tr>
                                <td align="left" colspan="1" rowspan="1" valign="top">Physics</td>
                                <td align="left" colspan="1" rowspan="1" valign="top">Quantum chemistry,
                                    <sup>
                                        <xref ref-type="bibr" rid="ref51">51</xref>
                                    </sup> motion,
                                    <sup>
                                        <xref ref-type="bibr" rid="ref52">52</xref>
                                    </sup> solar system
                                    <sup>
                                        <xref ref-type="bibr" rid="ref5">5</xref>
                                    </sup>
                                </td>
                            </tr>
                            <tr>
                                <td align="left" colspan="1" rowspan="1" valign="top">Environmental</td>
                                <td align="left" colspan="1" rowspan="1" valign="top">Ocean coastal,
                                    <sup>
                                        <xref ref-type="bibr" rid="ref53">53</xref>
                                    </sup> ecosystem</td>
                            </tr>
                            <tr>
                                <td align="left" colspan="1" rowspan="1" valign="top">Geography</td>
                                <td align="left" colspan="1" rowspan="1" valign="top">Urban design fieldwork
                                    <sup>
                                        <xref ref-type="bibr" rid="ref54">54</xref>
                                    </sup>
                                </td>
                            </tr>
                            <tr>
                                <td align="left" colspan="1" rowspan="1" valign="top">Geology</td>
                                <td align="left" colspan="1" rowspan="1" valign="top">Erosion and deposition
                                    <sup>
                                        <xref ref-type="bibr" rid="ref55">55</xref>
                                    </sup>
                                </td>
                            </tr>
                        </tbody>
                    </table>
                </table-wrap>
                <p>
Among this diversity of topics, a small number of studies identified the potential for an ethnoscience approach, as seen in the subtopics of reaction rates, colloids, ecology &amp; biodiversity, and biotechnology.
                    <sup>
                        <xref ref-type="bibr" rid="ref24">24</xref>&#x2013;
                        <xref ref-type="bibr" rid="ref26">26</xref>
                    </sup> The use of VR in these topics can be interpreted as an effort to bridge the gap between formal science and local contexts and traditional practices. While still limited, these initial indications are worth examining further because they reveal a gap for VR to serve as a connecting medium between modern science and local wisdom. The emergence of these topics, although not yet mainstream research, warrants further study to better understand the implications of VR as a research and learning tool in the context of ethnoscience.</p>
                <p>Ethnoscience, in anthropological studies, refers to a system of knowledge built to classify and interpret objects, activities, and events within a particular cultural community.
                    <sup>
                        <xref ref-type="bibr" rid="ref27">27</xref>
                    </sup> In recent years, ethnoscience has begun to be recognized and integrated into formal science education, resulting in a positive trend in its publications.
                    <sup>
                        <xref ref-type="bibr" rid="ref28">28</xref>,
                        <xref ref-type="bibr" rid="ref29">29</xref>
                    </sup> Ethnoscience-based learning involves integrating the teaching and learning process with knowledge derived from local cultures to make it more relevant and meaningful.
                    <sup>
                        <xref ref-type="bibr" rid="ref30">30</xref>
                    </sup> Alongside the development of ethnoscience, VR technology has also experienced a significant increase in research on science education, as previously described. Therefore, the combination of these two major trends, namely the drive to contextualize science through ethnoscience approaches and the ability of VR to create immersive and authentic learning environments, has resulted in several studies specifically exploring the integration of VR and ethnoscience.
                    <sup>
                        <xref ref-type="bibr" rid="ref31">31</xref>,
                        <xref ref-type="bibr" rid="ref32">32</xref>
                    </sup>
                </p>
                <p>
VR is seen as an ideal technological medium because it can address the challenges of ethnoscience. The goal of an ethnoscience approach to create more relevant learning for students can be further realized through VR. Ethnoscience is essentially indigenous knowledge that is highly dependent on specific local contexts and conditions.
                    <sup>
                        <xref ref-type="bibr" rid="ref33">33</xref>
                    </sup> For example, the Subak system in Bali, which combines hydrological and agricultural knowledge with specific social structures and religious philosophies, is closely linked to the environmental, ecosystem, and ecological conditions of the areas it inhabits.
                    <sup>
                        <xref ref-type="bibr" rid="ref34">34</xref>
                    </sup> Similarly, the Baduy people&#x2019;s conservation knowledge is closely tied to the environmental, ecosystem, and ecological conditions of the areas they inhabit. VR can bring these contextual examples directly into the classroom without sacrificing depth. With VR, students not only read descriptions of Subak or Bajo people&#x2019;s conservation practices but can also experience an immersive simulation of being a Pekaseh (leader) managing water distribution, understanding the relationship between temples and rice fields, and observing seasonal planting cycles. They could also experience how Baduy people practice sustainable farming, using natural resources with respect for their sacred lands.
                    <sup>
                        <xref ref-type="bibr" rid="ref35">35</xref>
                    </sup> This approach makes ethnoscience learning more engaging, authentic, and meaningful, allowing students to interact with local knowledge that is difficult to access.</p>
                <p>In line with this, VR is also a new and engaging content-delivery medium for students, although it is not yet fully immersive or capable of simulating environments. Ethnoscience-based media with non-immersive VR on the spatial.io platform has also been developed into a virtual gallery, allowing students to explore the media while viewing the content, much like a museum or gallery.
                    <sup>
                        <xref ref-type="bibr" rid="ref24">24</xref>,
                        <xref ref-type="bibr" rid="ref25">25</xref>
                    </sup> This approach offers the advantage of presenting content in a structured and narrative manner, which is invaluable in the ethnoscience context. In this virtual space, students can connect artifacts, scientific visualization models, and contextual information (such as descriptive text or videos of traditional processes) in a cohesive flow. Thus, this virtual gallery functions not only as an engaging new medium but also as an interactive digital archive that effectively facilitates in-depth contextual understanding, allowing students to build connections between elements of local knowledge independently.</p>
                <p>However, to successfully combine VR and ethnoscience, people need to consider both the technical and cultural aspects. Accuracy and validation are the two main problems that need to be solved. First, there is the problem of being true to and correct about culture. Ethnoscience includes practices, rituals, and classification systems unique to a given culture. So, replication in VR needs to be done with high accuracy, and it would be best if it were checked by people who know what they are talking about.
                    <sup>
                        <xref ref-type="bibr" rid="ref8">8</xref>
                    </sup>
                </p>
                <p>If this level of accuracy and authenticity is not maintained, cultural heritage can be distorted or misinterpreted. Second, there is the problem of how to check the validity. A lot of VR research in science uses tests and questionnaires to measure cognitive aspects. At the same time, the effectiveness of VR in ethnoscience must also be judged by how well it helps people understand the context and by its cultural appropriateness. Consequently, subsequent research must achieve methodological equilibrium by integrating additional qualitative techniques (e.g., comprehensive interviews, observations, and case studies) to validate and enhance the significance of the experiences provided by VR technology.</p>
            </sec>
            <sec id="sec9">
                <title>The implications of virtual reality media on science and ethnoscience research</title>
                <p>Virtual Reality (VR) has profound implications for science education and ethnoscience research, as this immersive technology enhances the learning experience through interactive simulations that promote comprehension of intricate scientific concepts and enable the meaningful representation of cultural contexts in education. STEAM-based VR media can improve many parts of science literacy, such as content, context, competence, and attitudes, among elementary school students. This is a big improvement over traditional methods.
                    <sup>
                        <xref ref-type="bibr" rid="ref36">36</xref>
                    </sup> At the secondary level, the use of VR in biodiversity education enhances scientific literacy by offering immersive learning experiences that facilitate direct engagement with abstract environmental concepts.
                    <sup>
                        <xref ref-type="bibr" rid="ref37">37</xref>
                    </sup> Furthermore, incorporating VR into a problem-based learning framework significantly enhances digital literacy and critical thinking, demonstrating that VR facilitates not only the comprehension of scientific concepts but also the cultivation of 21st-century technological skills. From an ethnoscience standpoint, VR facilitates the incorporation of indigenous knowledge and cultural practices into scientific frameworks, as demonstrated by research teams that have created educational models that merge local cultural values with VR to situate scientific learning within community traditions and practices.</p>
                <p>Research on Virtual Reality (VR) in science education and ethnoscience also creates new opportunities for studies that combine science literacy, digital literacy, and knowledge of local cultures into a single teaching framework. From an ethnoscience standpoint, integrating ethnovlog media with VR rooted in local ecological contexts (e.g., tea ecology) offers culturally pertinent, interactive experiences that enhance students&#x2019; scientific process skills while embedding learning within community traditions. Consequently, VR research prompts educators and researchers to reevaluate pedagogical design to prioritize technological fluency, culturally relevant knowledge, and scientific reasoning, thereby cultivating educational environments that are both inclusive and significant for learners from diverse sociocultural backgrounds.</p>
            </sec>
            <sec id="sec10">
                <title>Limitations</title>
                <p>There are some problems with this study that we should keep in mind when interpreting the results. First, the dataset included only publications indexed in Scopus and CrossRef. This could mean that important studies from other academic databases, such as Web of Science, ERIC, or Google Scholar, were not included. Second, the search was limited to English-language publications, which may have made it harder to find studies published in other languages. Third, the dataset of 31 articles is small because of the strict inclusion criteria used in this study. However, it may not show the full range of VR research in science education. Finally, the bibliometric analysis depends on the accuracy of the keywords provided by the authors, which can vary across studies and affect how thematic clusters are identified. Subsequent research may augment the dataset by integrating additional databases and by utilizing supplementary analytical methods, such as citation or network analysis.</p>
            </sec>
        </sec>
        <sec id="sec11" sec-type="conclusions">
            <title>Conclusions</title>
            <p>
Virtual Reality (VR) has significant potential to address longstanding challenges in science learning, particularly in subjects such as physics and chemistry, by enabling the visualization of abstract and complex concepts through immersive, interactive simulations. Studies indicate that VR technology has been increasingly explored for its capacity to enhance instructional design, presence, and engagement in educational settings, with keyword mappings frequently highlighting virtual reality and science education as central themes in the literature. This shift in focus from foundational VR learning tools toward cross-disciplinary approaches suggests that VR is being positioned not only to support conceptual understanding but also to foster higher-order cognitive skills and deeper student engagement. The implications for VR&#x2019;s application in ethnoscience research are particularly meaningful, as VR can serve as a bridge between students and culturally contextualized learning experiences that connect scientific understanding with local knowledge and cultural practices.</p>
        </sec>
        <sec id="sec12">
            <title>Ethics and consent</title>
            <p>This study is based solely on previously published literature and does not involve human participants or animals. Therefore, ethical approval was not required.</p>
        </sec>
    </body>
    <back>
        <sec id="sec15" sec-type="data-availability">
            <title>Data availability</title>
            <p>The datasets generated and analyzed during the current study are available in the Figshare repository: 
                <ext-link ext-link-type="uri" xlink:href="https://doi.org/10.6084/m9.figshare.31889122">https://doi.org/10.6084/m9.figshare.31889122</ext-link> under a CC-BY 4.0 license. The PRISMA checklist is available at Figshare: 
                <ext-link ext-link-type="uri" xlink:href="https://doi.org/10.6084/m9.figshare.31889323">https://doi.org/10.6084/m9.figshare.31889323</ext-link> under a CC0 license.
                <sup>
                    <xref ref-type="bibr" rid="ref56">56</xref>
                </sup>
            </p>
            <sec id="sec16">
                <title>Underlying data</title>
                <p>Figshare: Bibliometric and systematic review dataset for &#x201c;Mapping Virtual Reality Research in Science Education&#x201d;.</p>
                <p>

                    <ext-link ext-link-type="uri" xlink:href="https://doi.org/10.6084/m9.figshare.31889122">https://doi.org/10.6084/m9.figshare.31889122</ext-link>
                </p>
                <p>This dataset includes: RIS file of selected articles, Data extraction sheet (year, country, method, subject), Bibliometric data used for VOSviewer analysis, and PRISMA screening data. Data are available under the terms of the 
                    <ext-link ext-link-type="uri" xlink:href="https://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International license (CC-BY 4.0)</ext-link>.
                    <sup>
                        <xref ref-type="bibr" rid="ref57">57</xref>
                    </sup>
                </p>
            </sec>
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    <sub-article article-type="reviewer-report" id="report483024">
        <front-stub>
            <article-id pub-id-type="doi">10.5256/f1000research.197853.r483024</article-id>
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                <article-title>Reviewer response for version 1</article-title>
            </title-group>
            <contrib-group>
                <contrib contrib-type="author">
                    <name>
                        <surname>&#x00d6;zt&#x00fc;rk</surname>
                        <given-names>Elif</given-names>
                    </name>
                    <xref ref-type="aff" rid="r483024a1">1</xref>
                    <role>Referee</role>
                    <uri content-type="orcid">https://orcid.org/0000-0002-3764-4526</uri>
                </contrib>
                <aff id="r483024a1">
                    <label>1</label>Giresun University, Giresun, Turkey</aff>
            </contrib-group>
            <author-notes>
                <fn fn-type="conflict">
                    <p>
                        <bold>Competing interests: </bold>No competing interests were disclosed.</p>
                </fn>
            </author-notes>
            <pub-date pub-type="epub">
                <day>29</day>
                <month>5</month>
                <year>2026</year>
            </pub-date>
            <permissions>
                <copyright-statement>Copyright: &#x00a9; 2026 &#x00d6;zt&#x00fc;rk E</copyright-statement>
                <copyright-year>2026</copyright-year>
                <license xlink:href="https://creativecommons.org/licenses/by/4.0/">
                    <license-p>This is an open access peer review report distributed under the terms of the Creative Commons Attribution Licence, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.</license-p>
                </license>
            </permissions>
            <related-article ext-link-type="doi" id="relatedArticleReport483024" related-article-type="peer-reviewed-article" xlink:href="10.12688/f1000research.179348.1"/>
            <custom-meta-group>
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        <body>
            <p>This manuscript addresses a timely and potentially important topic: the mapping of virtual reality research in science education through a combined systematic literature review and bibliometric analysis, with further implications for ethnoscience research. The topic is relevant to the field because VR is increasingly used in science education to support visualization, immersion, conceptual understanding, and engagement. The attempt to connect VR-based science education with ethnoscience and culturally contextualized learning is also promising, as this intersection remains relatively underdeveloped in the existing literature.</p>
            <p> Overall, the manuscript has merit and may contribute to the literature after substantial revision. Its strengths include the focus on an emerging educational technology, the use of PRISMA as a guiding framework, the inclusion of bibliometric mapping through VOS viewer, and the effort to identify research trends by year, country, educational level, research type, discipline, and data collection method. The inclusion of ethnoscience as an interpretive lens is an interesting and potentially original contribution. However, in its current form, the manuscript requires major improvements in methodological transparency, conceptual coherence, analytical depth, reporting accuracy, and academic language before it can be considered scientifically sound.</p>
            <p> First, the rationale for combining a systematic literature review with bibliometric analysis needs to be strengthened. The manuscript states that both approaches were used, but the relationship between them is not sufficiently explained. A systematic review requires a transparent, replicable, and critically synthesized process, whereas bibliometric analysis maps publication patterns and knowledge structures. The authors should clarify how these two methods complement each other in this study. At present, the review reads more like a descriptive mapping exercise than a full systematic review. The authors should explicitly state whether the paper is intended as a systematic review, a scoping review, a bibliometric review, or a mixed review design. This clarification is important because each design has different reporting expectations.</p>
            <p> Second, the search strategy requires significant improvement. The search query used &#x2014; (&#x201c;virtual reality&#x201d; OR &#x201c;VR&#x201d;) AND (&#x201c;science education&#x201d; OR &#x201c;science learning&#x201d;) &#x2014; may be too narrow to capture the full scope of VR research in science education. Important terms such as &#x201c;immersive learning,&#x201d; &#x201c;immersive virtual environment,&#x201d; &#x201c;virtual laboratory,&#x201d; &#x201c;simulation,&#x201d; &#x201c;STEM education,&#x201d; &#x201c;science teaching,&#x201d; &#x201c;biology education,&#x201d; &#x201c;chemistry education,&#x201d; and &#x201c;physics education&#x201d; may have been omitted. In addition, the authors used only Scopus and CrossRef. CrossRef is useful for metadata retrieval but is not typically considered a comprehensive bibliographic database for systematic review purposes. The exclusion of Web of Science, ERIC, Education Research Complete, and other education-focused databases may have substantially limited the coverage of relevant studies. This limitation is mentioned later, but it also affects the validity of the review&#x2019;s conclusions. The authors should either expand the search or more clearly justify why these two sources were sufficient.</p>
            <p> Third, the PRISMA reporting needs to be revised for clarity and consistency. The manuscript reports an initial yield of 839 records, followed by duplicate and non-English removals, screening, eligibility assessment, and final inclusion of 31 articles. However, the numerical flow is not always easy to follow. For example, the manuscript states that 813 articles remained after removing 26 records, and then 742 were excluded at the title/abstract screening stage, resulting in 77 articles for eligibility. These numbers should be checked carefully and aligned with the PRISMA diagram. The authors should also clarify what &#x201c;additional sources&#x201d; refers to and how these 18 records were identified. If manual searches were used, this should be explained. If Publish or Perish was used to retrieve metadata, the exact search date, platform settings, and exported fields should be reported in more detail.</p>
            <p> Fourth, the inclusion and exclusion criteria need greater precision. The PCC framework is appropriate for mapping-oriented reviews, but the criteria in Table 1 remain broad. The authors should clarify whether studies involving augmented reality, mixed reality, or extended reality were included only when VR was explicitly used, or whether broader immersive technologies were also accepted. Some parts of the results discuss AR and VR together, which may blur the conceptual boundary of the review. Since the title focuses on virtual reality, the inclusion of augmented reality-related studies should be justified or clearly separated. The authors should also explain how disagreements between reviewers were resolved, whether multiple reviewers independently screened the studies, and whether inter-rater agreement or consensus procedures were used. This is especially important for the credibility of a systematic review.</p>
            <p> Fifth, the bibliometric analysis requires more methodological detail. The manuscript states that VOS viewer was used for keyword co-occurrence analysis, but it does not sufficiently report the threshold settings, counting method, keyword normalization process, or handling of synonymous terms. For example, terms such as &#x201c;VR,&#x201d; &#x201c;virtual reality,&#x201d; &#x201c;virtual laboratory,&#x201d; and &#x201c;immersive virtual reality&#x201d; may refer to related but distinct concepts. Without keyword cleaning and normalization, the resulting map may be unstable or misleading. The authors should report the minimum number of occurrences required for inclusion, the number of keywords analyzed, whether author keywords or index keywords were used, and whether a thesaurus file was created in VOS viewer. The interpretation of the bibliometric map would be stronger if supported by clearer metrics such as link strength, cluster size, and keyword frequency.</p>
            <p> Sixth, the results section is largely descriptive and would benefit from deeper analytical synthesis. The manuscript reports publication counts by continent, country, year, educational level, study type, subject area, and data collection method. These summaries are useful, but the discussion remains mostly at the surface level. The authors should move beyond describing frequencies and explain what these patterns mean for the development of VR in science education. For example, why is higher education dominant? What does the relative lack of elementary-level research imply for science education? Why are chemistry and biology more represented than geography or geology? What are the pedagogical or technological reasons behind these trends? A systematic review should synthesize patterns, tensions, gaps, and implications, not only list distributions.</p>
            <p> Seventh, the ethnoscience component is promising but currently underdeveloped. The title emphasizes implications for ethnoscience research, yet the actual dataset appears to contain only a small number of studies that directly relate to ethnoscience. The manuscript should be more cautious in its claims. At times, the discussion gives the impression that VR and ethnoscience are already an established integrated field, whereas the review itself suggests that this connection is still limited and emerging. The authors should distinguish clearly between findings derived from the reviewed articles and conceptual implications proposed by the authors. The section on ethnoscience would be strengthened by a more systematic framework explaining how VR can support culturally responsive science education, indigenous/local knowledge representation, cultural validation, and ethical issues of digital cultural reproduction.</p>
            <p> Eighth, the manuscript should address quality appraisal or risk of bias. Although bibliometric reviews do not always include formal quality appraisal, a systematic review of educational research should normally include some assessment of study quality, methodological rigor, or at least limitations of included studies. The manuscript currently categorizes study types and data collection methods but does not evaluate the quality of the evidence. This weakens the strength of the conclusions about the potential of VR to enhance learning. The authors should either add an appropriate quality appraisal procedure or explicitly state that the study is a bibliometric/scoping review rather than a systematic effectiveness review. If no quality appraisal is conducted, the authors should avoid making strong claims about the effectiveness of VR.</p>
            <p> Ninth, several reporting inconsistencies should be corrected. In Table 3, the number of studies by educational level appears inconsistent across the manuscript. For example, the table lists 3 elementary school studies, whereas the text later refers to 4 elementary school articles. Similarly, Table 3 lists chemistry as 9 studies and biology as 6 studies, but the text later refers to chemistry as 10 and biology as 7. The number of R&amp;D studies is also reported as 16 in the table but 20 in the text. Experimental studies are reported as 8 in the table and 9 in the text. These inconsistencies are important and should be carefully corrected throughout the manuscript. Percentages should also be recalculated after the final counts are verified.</p>
            <p> Tenth, the language and academic style require careful revision. The manuscript is understandable, but some sentences are informal, repetitive, or overly general. Expressions such as &#x201c;students can virtually look at how a community used to do science&#x201d; or &#x201c;people need to consider both the technical and cultural aspects&#x201d; should be revised into a more formal academic register. The manuscript would also benefit from more precise terminology. For instance, the terms &#x201c;science learning,&#x201d; &#x201c;science education,&#x201d; &#x201c;VR media,&#x201d; &#x201c;VR technology,&#x201d; &#x201c;ethnoscience,&#x201d; and &#x201c;culturally responsive science education&#x201d; should be used consistently and defined clearly. A thorough professional language edit is recommended.</p>
            <p> Eleventh, the manuscript should improve its conceptual framing. The introduction explains the general benefits of VR, but the theoretical basis for why VR matters in science learning could be stronger. The authors may consider engaging with theories of embodied cognition, situated learning, experiential learning, cognitive load, presence, and multimodal representation. These frameworks would help explain why immersive environments may support conceptual understanding in science education. Similarly, the ethnoscience discussion would benefit from stronger grounding in culturally responsive pedagogy, indigenous knowledge systems, and sociocultural perspectives on science learning.</p>
            <p> Twelfth, the conclusion should be more aligned with the evidence presented. The manuscript concludes that VR has significant potential to support science learning and ethnoscience integration. This is reasonable as a general implication, but the conclusion should not overstate the evidence given the small dataset of 31 articles and the limited number of ethnoscience-related studies. The authors should more explicitly acknowledge that the VR&#x2013;ethnoscience intersection remains an emerging research gap rather than a well-established area. The conclusion would be stronger if it offered specific future research directions, such as the need for culturally validated VR design, participatory design with local communities, studies with younger learners, mixed-methods research, classroom implementation studies, and ethical guidelines for representing cultural knowledge in immersive environments.</p>
            <p> In terms of ethical issues, the manuscript does not involve human participants or animal subjects, as it is based on previously published literature. Therefore, the ethics statement is appropriate. However, because the paper discusses ethnoscience and indigenous/local knowledge representation, the authors should consider adding a short ethical reflection on cultural representation, community validation, and the risk of misappropriation or distortion when local knowledge is translated into VR environments.</p>
            <p> In summary, I find the manuscript relevant and potentially valuable, especially because it draws attention to the underexplored intersection of VR, science education, and ethnoscience. However, the current version requires major revision. The authors should substantially improve the transparency of the search strategy, clarify the review design, correct inconsistencies in the reported data, strengthen the bibliometric methods, add greater analytical depth, refine the ethnoscience argument, and revise the language for academic clarity. Once these issues are addressed, the manuscript could make a useful contribution to discussions on immersive technologies and culturally contextualized science education.</p>
            <p> My recommendation is that the manuscript should be revised before approval.</p>
            <p>Are the rationale for, and objectives of, the Systematic Review clearly stated?</p>
            <p>Yes</p>
            <p>Is the statistical analysis and its interpretation appropriate?</p>
            <p>Partly</p>
            <p>If this is a Living Systematic Review, is the &#x2018;living&#x2019; method appropriate and is the search schedule clearly defined and justified? (&#x2018;Living Systematic Review&#x2019; or a variation of this term should be included in the title.)</p>
            <p>Not applicable</p>
            <p>Are sufficient details of the methods and analysis provided to allow replication by others?</p>
            <p>Partly</p>
            <p>Are the conclusions drawn adequately supported by the results presented in the review?</p>
            <p>Partly</p>
            <p>Reviewer Expertise:</p>
            <p>Science Education</p>
            <p>I confirm that I have read this submission and believe that I have an appropriate level of expertise to confirm that it is of an acceptable scientific standard, however I have significant reservations, as outlined above.</p>
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