Keywords
Non-human-centric perspectives, sonification, sound design, sonic parameters, weather data
This article is included in the Research Synergy Foundation gateway.
Non-human-centric perspectives, sonification, sound design, sonic parameters, weather data
In the 21st century, sound studies research1 prevailed as an academic field to investigate and reflect on the continuous establishment of strategies, culture, and aesthetics, amid the emergence of new sonic practices. The research was categorized into different tropes which focused on sonic perception, sonic sites and soundscapes, sonic reproduction, artists and collectives, and sonic aesthetics.
Therefore, the strategies and creative possibilities of sonic methods under the category of soundscape were investigated. In other literature, the term soundscape was defined as ‘events heard, not objects seen’, whereas in this research it was defined as a discipline that examines the effects of the acoustic environment on the creatures and entities living within it. This then contributes to the establishment of various noise abatement and musical practices as methods of advocating and appreciating the beauty of environmental soundscape.2 Although soundscape research started as a musical endeavour for appreciation of environmental sound, which proclaimed the world as a ‘macrocosmic musical composition’, it only focused on collecting and examining ‘non-polluted’ sound through field recordings. Thus, this contradiction offers the possibilities of sonic practitioners to extend and practicalize its original concepts into other creative practices.
Despite this, soundscape research encouraged sonic practitioners and non-practitioners to engage with the environment through listening. Instead of focusing on sound from the natural environment, works from avant-garde practitioners explore the creative possibilities of sound indiscriminately from different environments. In Sonic Meditations,3 the composer Oliveros encouraged a series of sonic experimental activities such as listening and recording environmental sounds, journaling listening experiences and producing sound works as part of deep listening practice. On the contrary, Feld’s acoustemological approach derived from a non-human perspective- to acknowledge relation shared with numerous human and non-human actants, and ultimately the construct of the world through ‘sonic ways of knowing’.4,5
On a similar notion, this paper will engage and discuss human and non-human relations through sonic means. We propose two methods – listening and sounding. First, listening and soundwalking were conducted in order to observe and examine the overlap of sonic components emitted from human and non-human influences in the physical environment. In hopes to better understand other non-sonic events of the environment, weather data was collected through a virtual open-source platform. Second, sounding involves analysing, post-processing and re-evaluating sound samples that were recorded per se. The findings of the analysis enable relation to be drawn between sonic properties and quality, which then guide the process of data sonification.
Listening in the context of this paper draws closely on the methods that were promoted in previous deep listening practices.6 This involved observing and recording sonic events simultaneously when navigating through the sonic landscapes of different environments. In short, this method of perceiving defined soundwalking practice.
The process of soundwalking first involved observing and listening attentively to a different sound and sonic events that took place in the surrounding environment. This process was facilitated by using a digital audio recorder (Zoom H1n) which enables sound with different properties to be heard and detected as audio signal input. In other words, this facilitation intensified the listening experience, in which sound with lower amplitudes and high frequencies that were less audible, such as forest ambience, bird songs were amplified and heard through the device’s integrated stereo microphones. Thus, based on the properties of sound, the gain of signal inputs was monitored and adjusted accordingly.
Then, soundwalking proceeded with identifying and recording environmental sound with desirable sensible qualities, specifically surrounding ambience that was often perceived as ‘noise’ or ‘insignificant sound’. Based on the understanding that sound possessed distinctive qualities in different spatiotemporal settings, soundwalking was conducted in both natural and urban environments. Decisions such as moving towards or away from the sound source were made on-site based on the changing qualities of the environment. Each recording was recorded in 5-7 minutes, thus durationally these recordings can be perceived as sonic events that documents the multiplicities of sonic components emitted from non-human and human producers.
Soundwalking enables environmental events to be perceived primarily through sonic means, however, these events can also be perceived through other technological means. Hence, we identify weather as events that share similar sensible qualities with ambience recordings, that of being ‘unpredictable’ and ‘indeterminate’. In order to examine the changing process of weather events on a specific timeline, weather data of the soundwalking site was collected through a virtual open-source platform known as Open Weather Map (OWM) that integrates several data sources such as numerical weather prediction (NWP), weather stations and satellite data.7 The data was retrieved in numerical format through Application Programming Interface (API) calls and stored externally in comma-separated values (CSV) files, as shown in Figure 1. Hence, weather data collection can be seen as an extension of soundwalking – a method of environmental engagement.
Recordings of the sonic events were categorized based on the details of recording sites, sonic components and sources. For example, sound recordings of forests were categorized as the natural soundscape that consists of bird song, wind noise and hums, whereas sound recordings of cityscape were categorized as the urban soundscape that consists of noises of transportation and traffic as some of the major sonic components. These details were documented to ensure future navigation.
In order to narrow down the variables of recordings, this paper only focuses on the sound that shares similar sensible qualities with the environment. The sound emitted from other sources such as birds, people and transportation were not sampled or used for analysis. Hence, the sound of the surrounding ambience such as the noise of wind and other geophysical influences were sampled out from the recordings into a shorter duration. These sampled sounds were most often perceived as ‘background noise’ or rumbles, in which the sources of emission were arbitrary or unrecognizable. To examine the sensible qualities of background ambience, the acoustic properties of different samples were compared through audio analysis tools, namely a frequency and amplitude follower.
We selected samples from both urban and natural environments; the comparison is better visualized in the form of spectrograms. The values of amplitude (dB) and frequency (Hz) were annotated on each spectrogram. The analysis was done with Sonic Visualizer. The figures below depict the result of acoustic analysis across a specific duration: Figure 2 shows a higher fluctuation of both amplitude and frequency as compared to Figure 3. The comparison of acoustic properties was summarized in Table 1.
Recording | Sampled duration | Amplitude range (dB) | Frequency range (Hz) |
---|---|---|---|
Cityscape (Figure_) | 1 Minute | 0.006637-0.060209 | 93.75-1607.03 |
Forest (Figure_) | 1 Minute | 0.000375-0.061951 | 70.1189-748.849 |
The difference in acoustic properties result in the difference of sensible qualities: samples of cityscape could be perceived as loud, chaotic and noisy, whereas samples of forest could be perceived as soothing, calming and unobtrusive. These identified qualities enable the genesis of idiosyncratic preferences, knowledge and sensitivity on the sensibilities of noise. Thus, it indirectly inspires and influences the decision-making process of creating sound generators in the sonification process.
Sound generators were created in Pure Data (PD) – an open -source visual programming environment to sonify different parameters of weather data that were collected previously. The sonification process translates numerical data into sonic outputs - in which sonic parameters of generators were modified by incoming data parameters.8 Each data point maps to the frequencies and amplitudes as shown in Table 2. Consequently, this mapping allows the changes of data points to be revealed and perceived across time.
To distinguish weather data parameters from one another, the parameters were assigned to three different sound generators which were synthesized to deliver different sensible qualities. In order to represent the distinctive changes of temperature data, a sawtooth wave oscillator with an amplitude envelope of short release time was used to deliver a sharper sonic quality. In contrast, to represent the fluid and irregular physical quality of clouds, a sine wave oscillator and white noise generator were used; enhanced with slight reverberation to ensure a smoother sounding quality. Lastly, rain volume was represented with white noise generators by structures of high-pass and low pass filters to mimic rainy ambience. Figure 4 shows examples of sound generators in the sonification system.
To afford control in the process of sonification, the system was designed with a few interactive parameters. The front-end of the system was organized into two parts as shown in Figure 5, the top part display control parameters for input weather data, which consist of two options of data sets and controllable data reading intervals (milliseconds), whereas the bottom part display volume control (dB) for sonic output. In consequence, the sonic output varies each time when the control parameters were modified.
For a desirable result, the control parameters were set constant. Daily data was chosen from the dataset and its reading interval was set to 350 milliseconds, which means each data point was read and translated into sound between the given time intervals. Weather data parameters, namely temperature, cloud coverage and rain volume were sonified and exported separately into three (.wav) files with a duration of 3 minutes. Each sonification output was later visualized in spectrogram to draw a relation between weather data and sonic parameters.
In this paper, we propose sonic methods as practical ways of perceiving and re-enacting sensibilities of environmental events. This proposition presupposes events derived from everyday reality are possible catalysts for artistic creation. Through practicalizing these methods, a relation was drawn between environmental components and intricacies that were perceived, both through sonic and non-sonic means. In the first method, noise, ambience, and weather were identified as specific components that share similar sensible qualities, that of being unpredictable and random in its materialities. That being the case, the noise was highlighted as a prevalent sonic medium that inspires the creation of sound generators which were later used to represent the sensibilities of weather data through sonification.
Environmental perception enables the formation of idiosyncratic experience, ideas, preferences, and affords ways of realizing and re-enacting sensibilities. In the second method, sonification was seen as a method in realizing and re-enacting sonic experiences. This method considers how weather events were experienced, for example, how temperature changes seemingly deliver an alarming effect, or how moving clouds might suggest a sense of wonder. Thus, each data parameter was mapped onto different sound generators to deliver distinctive sensibilities. Sonic output of temperature data was heard as distinctive changes in frequencies; cloud data was heard as subtle changes in frequencies, random changes in amplitude of noise; and rain was heard as ambience based on its occurrences. The outputs suggest an analogical connection between weather data parameters and sonic parameters, this connection is visualized in spectrograms, as shown in Figures 6, 7 and 8.
The spectrograms suggested the most distinctive changes in the acoustic properties of temperature sonification as compared to others. This method of outputting sonification process enables weather data to be represented as distinctive parameters. However, the output altered if all processes were outputted at once, the combination of different sonic qualities will generate a new sonic event; abstracting the changes in data values, thus blurring the relation between the parameters.
Ultimately, both methods were found to be intricately linked to one another in the processes of creating sonic works. The transition from one method to another is found to be fluid and interchangeable as these methods consist of other undiscussed variables. These uncertainties can be further explored as creative avenues.
This paper suggested that environmental events can be perceived from a non-scientific perspective in creative practice.
These methods enable knowledge, experience and sensibilities of the environment to be delivered through the creation of sonic works.
In the process of creation, the noise and weather events were highlighted as results of non-human geophysical influences. As such, noise was used as an aesthetic component to represent the irregularities of weather events. By tapping into the emancipatory aesthetic possibilities of noise, this paper offers an alternative way of environmental learning in contrast with the romantic environmentalist vision as prioritized in previous soundscape research.
In other respects, sonification was highlighted as a technical process that blurs the boundaries between scientific and artistic representation, in which relationships could be drawn in between. Sonification was a method proposed to realize the sensibilities of weather data; it also possessed the possibilities to generate new sensibilities and understanding each time when the process was executed. In contemporary sound art practice, sonification could be a useful method to reflect and apprehend the uncertainties of environmental event crises.
This paper only discusses limited scopes of non-human perspectives. With the flexibility of the proposed methods, we foresee the discussion and exploration to be stretched out to other types of quantifiable environmental data.
Github: Underlying data for ‘Sonification of weather data as non-human-centric artistic approach’, https://github.com/yikee95/weather-data-sonification
This project contains the following data:
Distribution License is GPL3
Ng Yi Kee: Conceptualization, Investigation, Methodology, Data Curation, Software, Visualization, Writing – Original Draft Preparation;
Lim KokYoong: Funding Acquisition, Supervision, Validation, Writing – Review and editing
We would like to thank Multimedia University for providing this opportunity and support for us to publish this study.
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Is the work clearly and accurately presented and does it cite the current literature?
Partly
Is the study design appropriate and is the work technically sound?
Partly
Are sufficient details of methods and analysis provided to allow replication by others?
No
If applicable, is the statistical analysis and its interpretation appropriate?
No
Are all the source data underlying the results available to ensure full reproducibility?
No
Are the conclusions drawn adequately supported by the results?
No
Competing Interests: No competing interests were disclosed.
Reviewer Expertise: Sound Design, Interactive Audio, Music, Sonic Interaction Design.
Is the work clearly and accurately presented and does it cite the current literature?
Partly
Is the study design appropriate and is the work technically sound?
No
Are sufficient details of methods and analysis provided to allow replication by others?
No
If applicable, is the statistical analysis and its interpretation appropriate?
Partly
Are all the source data underlying the results available to ensure full reproducibility?
No
Are the conclusions drawn adequately supported by the results?
No
Competing Interests: No competing interests were disclosed.
Reviewer Expertise: Experimental psychology
Is the work clearly and accurately presented and does it cite the current literature?
No
Is the study design appropriate and is the work technically sound?
No
Are sufficient details of methods and analysis provided to allow replication by others?
Yes
If applicable, is the statistical analysis and its interpretation appropriate?
Not applicable
Are all the source data underlying the results available to ensure full reproducibility?
Yes
Are the conclusions drawn adequately supported by the results?
Partly
Competing Interests: No competing interests were disclosed.
Reviewer Expertise: computer science, sonification
Is the work clearly and accurately presented and does it cite the current literature?
No
Is the study design appropriate and is the work technically sound?
No
Are sufficient details of methods and analysis provided to allow replication by others?
No
If applicable, is the statistical analysis and its interpretation appropriate?
Not applicable
Are all the source data underlying the results available to ensure full reproducibility?
No
Are the conclusions drawn adequately supported by the results?
No
References
1. Zhao S, Qiu X, Lacey J, Maisch S: Configuring fixed-coefficient active control systems for traffic noise reduction. Building and Environment. 2019; 149: 415-427 Publisher Full TextCompeting Interests: No competing interests were disclosed.
Reviewer Expertise: soundscape research, environmental acoustics, landscape architecture, spatial audio.
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