Keywords
aesthetic pleasure, unified model of aesthetics, categorical-motivation model, product design, laptop
This article is included in the Developmental Psychology and Cognition gateway.
Aesthetic design significantly influences user perception and purchasing decisions, increasingly shaping market competitiveness. However, most studies on aesthetic preference focus on decorative, open-category products and analyze isolated variables. Research remains scarce on closed-category technological products, such as laptops, where structural constraints demand a nuanced balance between function and aesthetics. This study addresses this gap by examining how multidimensional aesthetic principles interact in laptop design and by introducing a category-sensitive framework to refine current aesthetic theory.
We recruited 234 non-design background Chinese participants to evaluate ten laptop designs representing variations across six aesthetic dimensions. Stimuli included real and conceptually designed models, standardized in grayscale without branding to ensure unbiased visual assessment. Participants rated each design on unity, variety, typicality, novelty, connectedness, autonomy, and overall aesthetic pleasure using 7-point Likert scales. Data were analyzed with repeated-measures ANOVA, Generalized Estimating Equations (GEE) and linear mixed-effects modeling to estimate the relative influence of each variable on aesthetic preference.
Repeated-measures ANOVA revealed significant differences in aesthetic ratings across laptop designs. Typicality showed the strongest effect on preference, followed by connectedness and unity, indicating that familiarity, social attachment, and visual coherence drive aesthetic appeal in closed-category products. Novelty, autonomy and variety had weaker impacts, while gender and age no significant effect. The results of GEE confirm the UMA’s view that aesthetic pleasure comes from balancing opposing forces. Linear mixed modeling confirmed that social factors, particularly connectedness, were the most powerful predictors of aesthetic pleasure, highlighting the dominance of safety-oriented aesthetics in laptop design.
These findings confirm that category structure modulates the weight of aesthetic variables, advancing theoretical understanding of design aesthetics. Practically, designers should prioritize coherence, recognizability, and social alignment to enhance appeal in constrained product domains. Future research should test this integrated framework across cultures, sensory modalities, and other closed-category products.
aesthetic pleasure, unified model of aesthetics, categorical-motivation model, product design, laptop
The aesthetic process can evoke sensory pleasure, directly influencing users’ visual experience and subjective perception (Ding et al., 2025). Research has shown that aesthetic preferences can enhance the sense of order during product use and improve user satisfaction, playing an important role in everyday life (Post et al., 2023). Aesthetic value is not only present in the field of traditional art, but the design of any product can also enhance user experience through aesthetics (Ma et al., 2025). For designers, creating product appearances that evoke aesthetic pleasure is a core objective of design practice (Desmet & Hekkert, 2007). With the development of the economy and technology, contemporary consumers increasingly demand high-quality and visually appealing products that align with their lifestyles (Mital et al., 2014). Aesthetic design plays a crucial role in today’s competitive market. It not only influences consumer decisions but also enhances product value, serving as a key factor in brand differentiation (Henrik Hagtvedt, 2023). Visually appealing and well-designed products can quickly attract consumer attention and even trigger impulse purchases (Shi et al., 2021). Research suggests that in some cases, a product’s aesthetics may have a greater impact on consumer preferences than its functionality (Bettels & Wiedmann, 2019). This trend is also evident in the laptop industry, where functionality has traditionally been the primary focus. In recent years, consumers have shown increasing interest in the visual design of laptops, making aesthetics an important factor in purchasing decisions.
To systematically examine how various design factors influence aesthetic preferences, this study applies the UMA model which introduced by Hekkert in 2014. The UMA model integrated aesthetic principles across three levels (perceptual, cognitive, and social) and provided a comprehensive framework for understanding aesthetic evaluations in product design. It emphasized the interaction of opposing forces at each level, including unity versus variety (perceptual), typicality versus novelty (cognitive), and connectedness versus autonomy (social). These variables build on earlier theories, including Berlyne’s arousal theory (1966), which emphasizes novelty and complexity; Processing Fluency theory (Reber et al., 2004), which mphasizes the mechanism of typicality enhancing aesthetic preference; Evolutionary Psychology (Deci & Ryan, 2000) highlighting humans’ dual needs for belonging and individuality; unity and variety are grounded in Gestalt psychology, which explains how visual harmony and complexity affect perception (Wagemans et al., 2012; Berghman & Hekkert, 2017), and Whitfield’s work on typicality and prototypicality (Whitfield, 2000).
Most previous studies applied the UMA have focused on single-level analyses or limited product types, such as phones, teapots, and cars (Hekkert et al., 2003), furniture (Tyagi, 2017), computer mice, toothbrushes (Yahaya, 2017), industrial boilers (Suhaimi et al., 2023), soft drink packaging (Ding et al., 2025), and smartwatches (Ma et al., 2025). While these studies demonstrate the UMA model’s generalizability across diverse product categories, they contribute more to empirical confirmation than to conceptual innovation. Few studies have attempted to expand or reinterpret the model’s structure, particularly in relation to product typologies and motivational mechanisms. Furthermore, current applications of the UMA model are largely limited to highly decorative or stylistically open product types, while systematic investigations into functionally constrained and structurally standardized technological products remain rare. Laptops, as closed-category products, must achieve a nuanced balance between ergonomics, functionality, and aesthetic appeal. This makes them a compelling testbed for examining how the interactions among all six UMA variables behave when aesthetics is more dominant.
From a market perspective, the global personal computer (PC) industry is showing signs of recovery, reinforcing the relevance of laptop aesthetics in today’s consumer landscape. According to the International Data Corporation (IDC, 2024), global PC shipments grew by 1.5% year-over-year in Q1 2024, reaching 59.8 million units; Gartner (2024) reported 60.6 million units in Q2; and Counterpoint Research (2024) projects a 1% increase for Q3, reaching 65.3 million units. This steady rebound reflects rising consumer interest in the appearance and emotional appeal of PC products. Huawei’s newly released Matebook Fold in 2025 is a case in point. Its foldable form factor attracted widespread attention, suggesting that laptop design is shifting beyond pure functionality toward a more emotionally engaging and aesthetically expressive domain.
Finally, this study further introduces a theoretical integration between the UMA model and Whitfield’s Categorical-Motivation (CM) model, which has been underrepresented in previous empirical research. The CM model proposes that aesthetic pleasure arises from balancing two fundamental human needs: the need for safety and the drive for risk. While UMA articulates these needs through its six aesthetic variables, the CM model complements this by classifying products as either closed-category or open-category, each associated with different tolerance thresholds for novelty and typicality. By combining these models, we propose a conceptual framework (as shown in Figure 1) that interprets the dominance of safety-oriented aesthetic responses, such as typicality, unity, and connectedness, in closed-category products, which is especially relevant for laptops. Such research not only enriches the verification and expansion of multidimensional aesthetic theory in new fields, but also has guiding significance for actual product design, such as understanding what design characteristics can please target users. This will help designers achieve a better balance between function and form, create more aesthetically attractive laptop products, and thus enhance the user appeal and market competitiveness of the product. Accordingly, this study not only tests the applicability of UMA in a technologically constrained domain, but also aims to refine aesthetic theory through a category-sensitive framework, offering both methodological rigor and conceptual enrichment.
The study of aesthetic preferences has deep roots in psychology, dating back to ancient Greek philosophy, especially the works of Plato and Aristotle (Phillips et al., 2011; Whitfield & de Destefani, 2011). Over time, the field has evolved from a deductive philosophical approach to Fechner’s pioneering work in experimental aesthetics in 1876, marking a shift from studying aesthetic objects to a scientific methodology (Fechner, 1876). Early aesthetic research primarily centered on “high-end” art fields like painting and sculpture before gradually extending to “low-end” aesthetics like everyday product design (Suhaimi et al., 2023). Aesthetic preferences refer to how individuals assess the visual appeal of a product, often shaped by their past experiences and familiarity with design elements (Ding et al., 2025). Recent studies highlight the significant influence of aesthetics on consumer perception and decision-making. Aesthetic preferences reflect how people judge a product’s appearance based on personal experience and cultural background (Ma et al., 2025). This evaluation not only increases product appeal but also enhances user satisfaction and emotional engagement (Desmet & Hekkert, 2007). According to modern interactionism, aesthetic pleasure emerges from the dynamic interaction between individuals and objects, creating a sense of enjoyment and positive emotions (Blijlevens et al., 2014). Therefore, product design should go beyond functionality to align with consumers’ lifestyles and aesthetic expectations.
Contemporary research on aesthetic preferences focuses on two influential perspectives, Whitfield’s prototype preference theory and Paul Hekkert’s UMA model. Whitfield’s “Preference for Prototype” theory (1979) posits that people show a cognitive bias toward objects that are closely related to the prototypical form of a category. Essentially, products that resemble “classic” examples of their type (e.g., a chair with all the expected features of a “chair”) are perceived as more aesthetically pleasing, primarily due to familiarity and processing fluency (Reber et al., 2004). However, while the theory emphasizes the appeal of familiarity, it initially seemed to contradict Berlyne’s arousal theory (Berlyne & Boudewijns, 1971), which emphasizes novelty and complexity as central to aesthetic pleasure. Whitfield’s subsequent research (CM Model), which recognized that both familiarity and novelty can induce pleasure, sparked further exploration of how these opposing forces can be reconciled (Whitfield, 2000).
The UMA balance the seemingly contradictory emphasis on typicality (from Whitfield) and novelty (from Berlyne). Under UMA, too much familiarity can become boring, while too much novelty can be disorienting, so the most pleasing designs balance these two tendencies (Hekkert, 2014). This perspective not only incorporates Whitfield’s emphasis on prototypes into a larger theoretical construct, but also highlights the interplay between safety and accomplishment, two evolutionary impulses that shape how we view and appreciate designed objects (Ding et al., 2025)
In conclusion, the UMA model provides a more comprehensive and basic theoretical framework for the study of aesthetic preferences. When we process this information fluently, our positive response to aesthetics will also be stronger (Reber et al., 2004). This processing process of aesthetic pleasure experience can be regarded as a kind of happiness evolution drive.
The CM model, proposed by Whitfield (2000), offers an early framework for explaining how typicality and novelty jointly shape aesthetic judgments, particularly at the cognitive level. It emerged in response to tensions between Berlyne’s collative-motivation theory which emphasized novelty, complexity, and ambiguity as sources of arousal (Berlyne, 1966), and Rosch’s (1978) prototype theory, which highlighted user preference for typical and cognitively fluent stimuli. Prior research in art and design domains supported the preference for prototypical, easily categorized forms, forming the empirical basis of the CM model (Herzog et al., 1976; O’Hare, 1976; Whitfield & Slatter, 1979; Wohlwill, 1976).
To reconcile the preference for both novelty and typicality, Whitfield (2000) proposed the CM model, which introduces three key constructs: categorical salience, motivational arousal, and social significance. In this model, Whitfield distinguishes between two types of feature salience: diagnostic and intensive. Diagnostic features help define an object’s membership within a known category and are closely tied to typicality. They represent category-valid cues and therefore foster recognition and safety. In contrast, intensive features are perceptually striking, arousing curiosity and attention. They are associated with novelty and accomplishment-related motives (Whitfield, 2009). In the CM model, the variables of typicality and novelty are presented as opposing cognitive forces: one representing fluency and safety, the other representing exploration and reward. The model assumes that aesthetic preferences depend on the category structure of the product. In closed categories, those with narrow definitions and low tolerance for deviation (e.g., teacups, pianos)—users generally favor typical, recognizable forms. In contrast, open categories (e.g., chairs, clothing) allow more variation, and users may seek novelty or expressive individuality (Whitfield, 2000, 2009; Tyagi et al., 2013).
Crucially, Whitfield also introduced the notion of social significance as a determinant of aesthetic judgement. Some stimuli carry symbolic or cultural value (e.g., luxury branding), influencing preferences beyond cognitive efficiency or sensory arousal. Although social significance is acknowledged in the CM model, it remains conceptually underdeveloped. While the CM model and associated studies (e.g., Tyagi et al., 2013; Suhaimi et al., 2023) have shown that typicality often dominates aesthetic judgments in closed categories, little is known about how users respond to perceptual coherence or social symbolism within the same categorical structure. For instance, do users tolerate perceptual variety in closed-category products, provided that cognitive typicality is preserved? Does the expectation of group conformity reduce the appeal of autonomy, while enhancing the desire for connectedness? These questions remain empirically underexplored, particularly for technological products such as laptops, which are both functionally constrained and aesthetically competitive.
The UMA integrates research from various fields, including cognitive psychology, social psychology, design, sociology, cognitive neuroscience, philosophy, and art (Hekkert, 2014). This model provides a comprehensive framework for understanding product aesthetics by examining three key levels: perceptual, cognitive, and social. Perception forms the initial impression of a product, which is then processed and refined through cognitive and social evaluations based on personal experiences and environmental influences (Ding et al., 2025). Aesthetic preferences arised from a balance between two fundamental human drives: the need for safety and the desire for accomplishment. Safety-oriented factors include typicality, unity, and connectedness, while accomplishment-driven elements involve novelty, variety, and autonomy (Blijlevens & Hekkert, 2015; Hekkert et al., 2003; Post et al., 2013). UMA emphasized that aesthetic appeal is shaped by the dynamic interplay between these opposing forces at the perceptual, cognitive, and social levels, as well as explaining why people are drawn to certain designs (Suhaimi et al., 2023). This model has been widely used to analyze consumer reactions to product design and has been applied across multiple industries (Ding et al., 2025; Ma et al., 2025; Loos et al., 2022; Post et al., 2023; Suhaimi et al., 2023). The following sections will explore each of these three levels in detail, discussing their specific roles in shaping aesthetic preferences.
At the perceptual level of the UMA model, unity refers to visual consistency, order, and harmony, which help create a sense of familiarity and ease in perception. Wagemans et al. (2012) discovered that Gestalt principles, such as symmetry, repetition, continuity, and closure, allow the human brain to group visual elements into a structured whole, facilitating cognitive processing and pattern recognition. Similarly, Berghman and Hekkert (2017) found that designs with strong structural coherence are perceived as more aesthetically pleasing because they reduce cognitive effort. This smooth processing enhances aesthetic pleasure by reducing cognitive effort. However, when a design is too uniform, it can appear dull or uninteresting, lacking elements that engage the observer (Berlyne & Boudewijns, 1971; Biederman & Vessel, 2006). Variety, on the other hand, introduces complexity, contrast, and change, which stimulate curiosity and encourage exploration. While unity provides stability and comfort, variety adds excitement and engagement, making the balance between the two crucial for an aesthetically appealing design.
The “Unity in Variety” principle in UMA suggests that the most aesthetically pleasing designs achieve a dynamic balance: they are coherent enough to be readily comprehensible yet varied enough to sustain interest (Post et al., 2016; Loos et al., 2022). Scholars have long explored this balance in aesthetic perception. Dresp-Langley (2015) examined how visual processing mechanisms enable the human brain to integrate diverse elements into a unified perceptual experience, emphasizing that variety enriches perceptual complexity without disrupting coherence. Similarly, Loos et al. (2022) analyzed consumer responses to product designs and found that designs with a structured, yet varied composition tend to elicit stronger aesthetic preferences. Further reinforcing this perspective, the Gestalt approach emphasizes that our perceptual system inherently organizes stimuli into structured, meaningful patterns (Au-Yeung et al., 2023).
However, the relative importance of unity and variety is not uniform across all design contexts. Different product types may shift the perceptual weight of these variables in aesthetic evaluations. For example, variety factors significantly impact website aesthetics more than unity (Post et al., 2017). In topological optimization, unity resides at the heart of improving aesthetic appreciation (Loos et al., 2022). In the study of aesthetic preferences for fast-moving consumer goods (soft drink packaging) and emerging technology products (smart watches), unity has a greater influence than variety (Ding et al., 2025; Ma et al., 2025). Thus, the “Unity in Variety” principle should not be regarded as a static aesthetic rule, but rather as one whose balance depends on the categorical structure of the product. The introduction of product category structure not only helps to understand the mechanism of action of each variable in the UMA model, but also provides a theoretical basis for grasping the applicable strategies of “unity and diversity” balance in specific products.
Cognitive processes allow us to understand art, interpret sensory information, and engage in abstract thinking, helping us collect and analyze aesthetic experiences that shape our sensitivity to beauty ( Świątek et al., 2024). Drawing on past experiences, many design studies have explored how cognitive factors influence aesthetic appreciation, particularly focusing on the relationship between typicality and novelty (Ding et al., 2025). One of the most influential principles capturing this tension is Loewy’s Most Advanced Yet Acceptable (MAYA), which suggests that aesthetically successful designs strike a balance between innovation and familiarity (Loewy, 2002). This duality was echoed in Berlyne’s (1973) theory of arousal potential, which posits that aesthetic pleasure peaks at moderate complexity, balancing the competing drives for clarity and surprise. Expanding on this idea, Whitfield’s CM Model (2000) links the emotional response triggered by novelty with the cognitive process of categorization, offering a deeper understanding of how people perceive and evaluate popular designs.
Building on these ideas, the UMA incorporates typicality and novelty as complementary cognitive-level variables. Typicality satisfies our need for safety by providing easily recognized and comprehensible stimuli, while novelty caters to our drive for achievement by offering unexpected elements that spark curiosity (Hekkert, 2014). Because of human evolutionary tendencies, people generally favor products that are easy to recognize and categorize, often preferring designs that feel familiar or prototypical (Hekkert et al., 2003). The UMA model incorporates this idea alongside the MAYA principle, which suggests that the most appealing designs successfully balance familiarity with innovation (Hekkert et al., 2003; Thurgood et al., 2014).
However, the balance between typicality and novelty is not static. Different product types may change the perceived weights of these variables in an aesthetic assessment. For example, novelty factors have a greater impact on industrial boilers than typicality (Suhaimi et al., 2023). In daily necessities toothbrushes, typicality is the core of affecting consumer preferences (Yahaya, 2017). Typicality has a greater impact than novelty when it comes to aesthetic preferences for emerging technology products (smartwatches) (Ma et al., 2025). Therefore, incorporating category typology is essential for explaining how consumers cognitively evaluate products. It provides a theoretical anchor for understanding when and why either typicality or novelty dominates, thereby enhancing the predictive capacity of the UMA in diverse design contexts.
Social cues embedded in product design facilitate interactions between individuals and products, allowing people to feel a sense of belonging while also expressing their autonomy (Blijlevens & Hekkert, 2015). People often use design elements in products as social signals to express group identity and individuality, a balance captured by the concepts of connectedness and autonomy (Ding et al., 2025). Connectedness refers to how well a product aligns with social norms and cultural expectations, making users feel a sense of belonging (Baumeister & Leary, 2017). Research suggests that products can symbolize shared values and group identity, strengthening social bonds (Barrett & Bar, 2009; Markus & Kitayama, 1991). Designs that reflect familiar social cues tend to evoke comfort and security, increasing their aesthetic appeal (Deci & Ryan, 2000; Baumeister & Leary, 2017). For example, Bloch (1995) pointed out that social elements in product design significantly influence aesthetic appreciation by reinforcing a shared visual language. Empirical studies on everyday items such as sunglasses, staplers, backpacks (Blijlevens et al., 2014), smartwatches (Ma et al., 2025), and soft drink packaging (Ding et al., 2025) consistently indicate that higher connectedness leads to stronger aesthetic preferences. In contrast, autonomy reflects the need to stand out and express individuality. While connectedness fulfills the desire for belonging, autonomy addresses the need for personal differentiation (Blijlevens & Hekkert, 2015). Sociologically, autonomy relates to the pursuit of freedom, independence, and self-expression (Deci & Ryan, 2009; Lynn & Harris, 1997). From an aesthetic perspective, products that challenge traditional design norms and showcase uniqueness can attract positive responses, allowing users to express their individuality (Bourdieu, 2018).
The UMA model integrates these social dimensions by asserting that the most attractive designs strike an optimal balance between connectedness and autonomy. This balance is reflected in the “Autonomous yet Connected” principle (Blijlevens & Hekkert, 2015), which suggests that the most aesthetically appealing designs successfully combine the need for social belonging with the desire for individuality. Research has also explored how security and accomplishment influence the relationship between these two factors. For example, Blijlevens and Hekkert (2019) found that in high-social-risk situations, designs emphasizing social conformity tend to enhance aesthetic appeal, whereas in lower-risk contexts, products with greater autonomy may be more attractive. In summary, connectedness and autonomy at the social level play a crucial role in shaping aesthetic experiences. However, the balance between connectedness and autonomy is not static. The relative influence of these variables may vary according to the product environment, so a more detailed category definition is needed to explain their weights and their interactions in different design areas. Inclusion in category types can significantly improve UMA’s explanatory power and help designers better combine product aesthetics with consumer expectations.
Based on these considerations, the present study raises the following questions: How much do the three levels of perception, cognition, and social influence aesthetic preferences when tested simultaneously on laptop? How does the UMA’s aesthetic variables influence the appraisal of the aesthetics of laptop? Does Whitfield’s CM Model have a guiding role in UMA? Finally, we propose three hypotheses:
In closed-category products, the most perceptually uniform laptop shape will be preferred.
In closed-category products, laptop shapes with high typicality will elicit stronger aesthetic preference than novel designs.
In closed-category products, laptop designs that conform to collective norms (i.e., high connectedness) will be preferred over highly individualized (autonomous) designs.
This study adopts a quantitative experimental methodology to explore how six aesthetic variables affect users’ aesthetic preferences for laptop designs. As shown in Figure 2, the research process follows a structured multi-stage procedure comprising stimulus and participant selection, data collection, instrumentation, and multilevel statistical analysis.
The current study involved 234 Chinese participants to evaluate aesthetic preferences for laptops, a representative closed-category digital product. To minimize bias, individuals under 18 years of age and those with professional design backgrounds were excluded, as prior research indicates that design experts may respond based on specialized knowledge rather than fundamental aesthetic evaluation (Whitfield, 2007). Participants were recruited online via Google Forms following standardized guidelines, ensuring consistency across multiple study phases. The sample was stratified into four age groups: 24.2% were18–25 years (n = 57), 32.6% were 26–35 years (n = 76), 19.9% were 36–45 years (n = 47), and 23.3% were 46 years or older (n = 54), providing a broad range of perspectives that reflect different life stages and usage patterns of laptops. The gender distribution was relatively balanced, with 53.4% male (n = 125) and 46.6% (n = 109) female participants, which enhances the generalizability of the findings across genders.
While the use of a single-country sample may raise concerns about cross-cultural generalizability, this decision is theoretically and contextually justified. First, most prior empirical applications of the UMA framework have been conducted in Western and Southeast Asian contexts, notably in Australia, the Netherlands, and Malaysia (Blijlevens et al., 2014; Blijlevens et al., 2017; Yahaya, 2017; Suhaimi et al., 2023). Few studies have systematically investigated aesthetic preference from the perspective of Chinese users, especially in the context of closed-category consumer electronics. Second, China is currently the world’s largest producer and consumer of laptops, making it a critical context for evaluating laptop aesthetics. Studying this demographic not only contributes to theory enrichment by adding culturally specific insights, but also improves the practical relevance of findings for a global design market heavily influenced by Chinese consumer preferences.
This recruitment strategy aligns with previous UMA-based studies, where sample sizes typically ranged from 85 to 300 participants (Berghman & Hekkert, 2017; Post et al., 2017; Tyagi, 2017; Suhaimi et al., 2023; Ding et al., 2025; Ma et al., 2025). By focusing on a non-expert population, this study captures baseline aesthetic judgments uninfluenced by specialized design training, thereby facilitating a more accurate evaluation of perceptual, cognitive, and social factors in product aesthetics. All participants provided informed consent through an online form. Participation was voluntary, and respondents could withdraw at any time without consequences.
The stimuli for this study consisted of visual images of ten laptop designs, incorporating five commercially available laptops and five conceptually designed models developed by an experienced team of industrial designers, as shown in Figure 3. This hybrid construction approach was deliberately adopted to ensure sufficient variation across the six aesthetic variables defined in the UMA: unity, variety, typicality, novelty, connectedness, and autonomy. Commercially available laptops alone could not adequately represent all six variables, particularly at the higher levels of novelty, variety, or autonomy. Therefore, integrating lab-generated designs became necessary to enhance contrast and coverage across the full UMA variables.
The stimuli set consisted of five commercially available laptop images (images include elements that were redrawn or adapted from copyright-free sources such as Wikimedia Commons and Pixabay, ensuring no copyrighted content is used.) and five conceptually designed models created by professional industrial designers. All images were standardized in grayscale, with brand logos removed and uniform backgrounds applied.
Although a formal taxonomy was not applied, the experimental stimuli were generated by a professional design team with prior experience in UMA-based design studies. Their design brief was to maximize perceptual contrast along specific UMA dimensions, particularly where commercial products tend to cluster around typicality and unity. The team purposefully engineered distinctive features such as non-traditional silhouettes, asymmetrical layouts, and expressive stylistic elements, which were validated by senior design experts to ensure clear differentiation and theoretical alignment with the six variables. To minimize potential confounding effects, all ten laptop images were rendered and standardized using the following procedures:
1) Grayscale rendering: All laptops were presented in a neutral gray color scheme to eliminate bias from color preferences.
2) Brand removal: All brand logos, model identifiers, and operating system interfaces were digitally removed using Adobe Photoshop.
3) Visual standardization: Stimuli were photographed or rendered under identical viewing angles, lighting conditions, and placed against uniform neutral backgrounds to ensure perceptual consistency.
This dual approach, combining ecological validity (through real-world products) and experimental control (through designed manipulation), ensured that the aesthetic variation remained both theoretically meaningful and methodologically rigorous. For example, Stimuli 1 and 2 represent prototypical business laptops with high typicality and unity, while Stimuli 9 and 10 feature exaggerated sculptural forms that prioritize novelty and autonomy. Stimulus 7, with its rounded, user-friendly layout, enhances perceptions of connectedness, while Stimulus 6 offers high visual variety through a layered dual-screen configuration. The other stimuli were between the intermediate values of the six aesthetic independent variables.
The study was conducted through an online questionnaire accessible via web and mobile devices. Ethical approval for this study was granted by the Ethics Committee for Research Involving Human Subjects of Universiti Putra Malaysia (Jawatankuasa Etika Universiti Penyelidikan Manusia UPM), under Approval No. JKEUPM-2023-1213. The study was conducted in accordance with the ethical principles outlined in the Declaration of Helsinki. All participants were presented with an online informed consent form prior to commencing the survey, and only those who provided written electronic consent were allowed to participate.
The questionnaire consisted of two main sections. The first section gathered demographic details such as age, gender, and other relevant background information for participant screening and later analysis. The second section focused on a visual evaluation of laptops. Participants viewed ten laptop images, each displayed individually in a randomized order to reduce potential sequence bias. For each image, participants responded to several statements using a 7-point Likert scale, ranging from “strongly disagree” (1) to “strongly agree” (7). These statements were designed to evaluate the stimuli across three levels. At the perceptual level, unity and variety were assessed (e.g., “this is a unified design” and “this design conveys variety”). At the cognitive level, typicality and novelty were evaluated (e.g., “this is a typical design” and “this is a novel design”). At the social level, connectedness and autonomy were examined (e.g., “this design makes me feel connected” and “this design emphasizes my individuality”). Additionally, an overall aesthetic pleasure rating was included (e.g., “this design is pleasing to see”). These key measurements were adapted from established aesthetics scales used in prior research (Blijlevens et al., 2014; Blijlevens et al., 2017), ensuring consistency and reliability in evaluating participants’ responses.
Data analysis was performed using IBM SPSS Statistics (version 26.0; https://www.ibm.com/products/spss-statistics ). First, repeated-measures ANOVA was conducted to analyze variations in participants’ responses to different laptop designs. Following this, Generalized Estimating Equations (GEE) were employed to assess the impact of each independent variable on the dependent variable, aesthetic pleasure. The GEE β coefficients allowed for a comparative evaluation of the relative influence of each factor in determining aesthetic preferences for laptops. Given the repeated-measures design, in which each participant evaluated multiple laptop stimuli, this study employed linear mixed-effects modeling (LMM) as the primary analytical approach. LMM is suited for data structures involving nested observations, where ratings (Level 1) are nested within participants (Level 2), and stimuli may vary across multiple dimensions. The model included the UMA variables as fixed effects, and random intercepts for participants to account for individual-level baseline differences in aesthetic preferences. The results of the LMM analyses enabled more precise estimation of the relative influence of each aesthetic dimension on overall pleasure ratings, while also revealing heterogeneity in individual aesthetic sensitivities.
A repeated measures Analysis of Variance (ANOVA) was conducted to examine differences in participants’ responses toward the ten laptop designs across various aesthetic dimensions. Table 1 presents the ANOVA results, demonstrating that all scales were statistically significant. Among these, typicality exhibited the highest partial eta squared value (ηp2 = 0.336), indicating its strong influence on aesthetic preferences. Furthermore, unity (ηp2 = 0.171) and connectedness (ηp2 = 0.196) also showed substantial effects, suggesting that the coherence of design and social attachment contribute to aesthetic pleasure. In contrast, novelty (ηp2 = 0.069) and variety (ηp2 = 0.067) had lower effect sizes, indicating that while they play a role in shaping preferences, they are fewer dominant factors.
This figure shows the repeated measures ANOVA result for the six independent variables in laptop designs.
Table 2 presents the effects of age and gender on liking ratings. The main effect of liking was statistically significant, F (9, 5.634) = 50.355, p < .001, ηp2 = .182, indicating substantial differences in aesthetic preference across conditions. This suggests that participants exhibited differential responses to the stimuli. The interaction between liking and gender was also significant, F (9, 5.634) = 3.680, p = .002, ηp2 = .016, suggesting that gender played a role in influencing how participants rated aesthetic appeal. However, the interaction between liking and age did not reach statistical significance, F (27, 16.903) = 1.422, p = .074, ηp2 = .019, indicating that age did not significantly moderate the differences in liking scores. Similarly, the three-way interaction between liking, age, and gender was not significant, F (27, 16.903) = 1.354, p = .151, ηp2 = .018, suggesting that the combined effects of age and gender on aesthetic preference were minimal.
This table summarizes the repeated-measures ANOVA results for the dependent variable “liking,” testing the main effect of aesthetic preference ratings and its interactions with age and gender.
According to Cohen’s guidelines (1988), partial eta squared (ηp2) values of 0.01, 0.06, and 0.14 indicate small, medium, and large effect sizes, respectively. In this study, the effect sizes for age, gender, and their interaction with liking were small (ηp2 ≤ .019), suggesting that these variables had a negligible impact on aesthetic preference. Given this, further analyses excluded these factors.
The estimated marginal means (EMMs) for each scale were derived from repeated measures ANOVA. Figure 4 presents the participants’ ratings of ten laptop designs, reflecting their aesthetic preferences across different samples. The calculated EMMs of aesthetic pleasure for each laptop were further analyzed. Notably, Stimulus 3 received the highest rating for aesthetic pleasure (M = 5.415), while Stimulus 6 had the lowest rating, (M = 2.786). These results highlight significant variations in the perceived visual appeal and aesthetic enjoyment of the laptop designs.
Bars indicate mean ratings of overall aesthetic pleasure on a 7-point Likert scale (1 = strongly disagree, 7 = strongly agree) for each laptop stimulus.
Next, we calculated the EMMs for the six independent variables: unity, variety, typicality, novelty, connectedness, and autonomy, as shown in Figures 5–7. The results indicate that the third laptop scored the highest across multiple dimensions, including novelty (M = 5.043), unity (M = 4.88), variety (M = 4.791), connectedness (M = 4.94), and autonomy (M = 4.833). In contrast, the sixth laptop had the lowest scores in typicality (M = 2.594), unity (M = 3.094), and connectedness (M = 2.816). Additionally, Stimulus 2 received the highest score in typicality (M = 5.197). This means Stimulus 3 emerged as the most aesthetically favored option, combining high levels of novelty, unity, variety, connectedness, and autonomy—suggesting a well-balanced design that meets both perceptual and social expectations.
Each data point represents the mean perceptual rating (unity or variety) given to a laptop design. Scores are based on participant responses on a 7-point Likert scale.
Each data point represents the mean cognitive rating (typicality or novelty) given to a laptop design.
Each data point represents the mean social rating (connectedness or autonomy) given to a laptop design.
To further examine how perceptual variables interact to influence aesthetic preferences, we visualized the distribution of all ten laptop stimuli across the perceptual level, with liking scores mapped as a color gradient, as shown in Figure 8. This visualization was intended to test the “Unity in Variety” principle in the UMA. The results reveal that Stimulus 3, located in the upper-right quadrant with both high unity and high variety, received the highest liking score, exemplifying the “Unity in Variety” principle. Its success demonstrates that users perceive designs as most appealing when they combine structural clarity with nuanced formal richness. In contrast, Stimulus 1, despite scoring high in unity, lacked variety, and only received moderate liking, suggesting that excessive uniformity may reduce perceptual engagement. Taken together, these findings strongly support the asymmetrical weighting implied by the UMA model in closed-category product types like laptops: while both unity and variety contribute to aesthetic appeal, unity plays a more decisive role in driving perceptual preference.
Each data point represents a laptop stimulus, plotted according to its mean unity and variety ratings. The color gradient indicates mean aesthetic pleasure scores (darker = higher liking).
Figure 9 was intended to test the cognitive level balance proposed by the UMA framework and exemplified by the MAYA principle. The results show that Stimulus 3, positioned in the upper-right quadrant with both high typicality and high novelty, received the highest liking score. This finding strongly supports the MAYA principle: users prefer designs that feel categorically recognizable yet simultaneously stimulating and fresh. Similarly, Stimulus 2, which achieved the highest typicality score overall and a moderate novelty score, also received a high liking score, reinforcing the importance of familiarity in closed-category product evaluations. Taken together, these findings support the asymmetrical weighting hypothesized by the UMA model: while both typicality and novelty contribute to aesthetic appeal, typicality appears to be more decisive in closed-category products like laptops.
Laptops are plotted based on their mean typicality and novelty ratings, with color intensity representing mean aesthetic pleasure scores.
Figure 10 was intended to test the social-level balance proposed by the UMA and exemplified by the “Autonomous yet Connected” principle. The results reveal that Stimulus 3, located in the upper-right quadrant with both high connectedness and high autonomy, received the highest aesthetic liking score. This clearly supports the principle: users value designs that affirm collective identity while still enabling self-expression. Likewise, Stimulus 2, which also scored high in connectedness and moderately in autonomy, earned the second-highest liking score, suggesting that social affiliation plays a particularly important role in aesthetic judgments for laptops. Taken together, the results confirm the asymmetrical weighting of the social dimension in closed-category products. While both autonomy and connectedness contribute to aesthetic appreciation, connectedness seems to play a more dominant role in shaping preferences for laptop designs.
Data points represent laptop stimuli positioned according to their mean connectedness and autonomy ratings. Color shading reflects participants’ aesthetic pleasure scores.
Based on the GEE analysis, the strength of each independent variable in predicting the dependent variable, “pleasing to see,” was assessed. In this study, all six independent variables (unity, variety, typicality, novelty, connectedness, and autonomy) were included in the model. The results, as shown in Table 3, indicate that connectedness (β = 0.390) had the strongest effect on aesthetic pleasure, followed closely by autonomy (β = 0.174) and unity (β = 0.157). Typicality (β = 0.137) also exhibited a significant influence, while variety (β = 0.098) had a weaker effect. Novelty (β = 0.003) showed no significant effect on aesthetic pleasure (p = .905). These findings suggest that social level, particularly connectedness, exert the strongest influence on aesthetic evaluation. Additionally, cognitive factors such as typicality also contribute significantly to aesthetic appeal, while novelty appears to have little effect in this context.
The table presents unstandardized beta coefficients (β), standard errors (SE β), 95% confidence intervals (CI), and p-values for each aesthetic variable.
To examine the relationships between the independent variables and the dependent variable, Pearson correlation coefficients were computed, as shown in Table 4. The analysis revealed significant associations between multiple variables. The results showed that unity and variety exhibited a strong negative correlation (p < .001), indicating that as unity increases, variety tends to decrease. Typicality and novelty were also highly negatively correlated (p < .001), reflecting the inherent trade-off between familiarity and innovation in product design. Connectedness and autonomy showed a strong negative relationship (p < .001), supporting the notion that products designed for social belonging may conflict with those emphasizing individuality. Unity (r = .650, p < .001), typicality (r = .606, p < .001), and connectedness (r = .734, p < .001) were positively correlated with aesthetic pleasure. This suggests that designs emphasizing coherence, familiarity, and social relatedness tend to be more aesthetically preferred. Variety (r = .495, p < .001), novelty (r = .433, p < .001), and autonomy (r = .594, p < .001) were negatively correlated with aesthetic pleasure. This suggests that highly diverse, novel, and individualized laptop designs may not always align with users’ aesthetic preferences. Instead, design elements linked to safety and familiarity (such as unity, typicality, and connectedness) were found to be positively correlated with aesthetic preference (p < .01), highlighting their combined influence in shaping user appeal. On the other hand, factors related to distinctiveness and individuality—such as variety, novelty, and autonomy—also showed strong positive correlations (p < .01), indicating their shared role in driving the desire for uniqueness in design.
This table summarizes the pairwise correlations between Unity, Variety, Typicality, Novelty, Connectedness, Autonomy, and the dependent variable “Pleasing to see.”
Variables | Unity | Variety | Typicality | Novelty | Connectedness | Autonomy | Pleasing to see |
---|---|---|---|---|---|---|---|
Unity | 1 | - | - | - | - | - | - |
Variety | .404** | 1 | - | - | - | - | - |
Typicality | .681** | .305** | 1 | - | - | - | - |
Novelty | .391** | .692** | .276** | 1 | - | - | - |
Connectedness | .710** | .470** | .671** | .400** | 1 | - | - |
Autonomy | .504** | .651** | .403** | .645** | .578** | 1 | - |
Pleasing to see | .650** | .495** | .606** | .433** | .734** | .594** | 1 |
To examine variance at the stimulus level and justify the adoption of a multilevel modeling approach, we evaluated the covariance parameters derived from the LMM. Table 5 presents the estimates of residual variances for each of the ten laptop stimuli under the repeated-measures structure. All ten stimuli exhibited statistically significant variance estimates (Wald Z > 9.2, p < .001), with 95% confidence intervals that excluded zero. The variance estimates ranged from 1.084 (Stimulus 2) to 2.223 (Stimulus 5), indicating heterogeneity in aesthetic judgments across participants. Notably, Stimulus 5 elicited the highest inter-individual variance (Estimate = 2.223, SE = 0.218), suggesting that participant responses to this design were particularly diverse. In contrast, Stimulus 2 exhibited the most consistent aesthetic ratings across the sample (Estimate = 1.084, SE = 0.117), reflecting a relatively strong consensus in evaluation.
The table shows variance estimates, standard errors (SE), Wald Z statistics, p-values, and 95% confidence intervals (CI) for each of the ten laptop stimuli, reflecting inter-individual variability in aesthetic judgments.
These results confirm the necessity of modeling both fixed effects and random participant-level variance in aesthetic evaluations. While ANOVA and GEE models assess mean differences and marginal effects, respectively, they do not capture subject-specific variability across repeated stimuli. By explicitly modeling this random variance, the LMM provides a more robust and generalizable framework for understanding how users perceive aesthetic attributes in closed-category product designs like laptops.
The primary aim of this study was not only to evaluate the Unified Model of Aesthetics (UMA) in the context of laptop design but also to extend its theoretical scope by integrating it with Whitfield’s Categorical-Motivation (CM) model. This research makes a novel conceptual contribution by testing its model structure (unity, variety, typicality, novelty, connectedness, and autonomy) within a closed-category product and anchoring its results in the categorical distinctions proposed by the CM model.
Our findings offer robust support for the CM-based proposition that closed-category products, such as laptops, activate safety-oriented aesthetic preferences. Repeated-measures ANOVA results showed that typicality had the strongest positive impact on aesthetic liking at the cognitive level, while novelty was considerably less influential. This asymmetry aligns with CM theory, which posits that closed categories evoke preferences for designs that adhere to prototypical expectations and reduce uncertainty. In addition, these results confirmed hypothesis 1. Our results confirm the feasibility of combining UMA and CM at cognitive level, as well as provide empirical evidence for integrating category-based typologies into aesthetic models.
At the perceptual level, unity emerged as a significant positive predictor of liking, whereas variety had a smaller and inconsistent effect. Visualization of the “Unity and Variety” interaction confirmed that Stimulus 3, which scored high on both dimensions, received the highest overall liking score, thus exemplifying the “Unity in Variety” principle. However, the greater explanatory power of unity over variety in a closed-category product underscores the asymmetrical weighting of perceptual variables in category-specific contexts, which confirmed hypothesis 2 and the feasibility of combining UMA and CM at perceptual level.
At the social level, connectedness was a stronger predictor of aesthetic preference than autonomy. This reflects the notion that closed-category products carry higher normative expectations, and designs aligned with collective norms (connectedness) are more aesthetically appealing than those that emphasize individuality (autonomy). Again, Stimulus 3, which also scored high in both connectedness and autonomy, received the highest overall liking, suggesting that successful designs in closed categories may balance—but still prioritize—group-oriented symbolic features. This result confirmed hypothesis 3 and the feasibility of combining UMA and CM at social level.
From a theoretical standpoint, the combination of UMA and CM models offers a more comprehensive framework for understanding how aesthetic preferences are shaped not only by internal design factors but also by product type classifications. Our findings suggest that the six UMA variables do not contribute equally across all product domains; rather, their influence is modulated by whether a product belongs to a closed or open category. This theoretical integration provides a basis for advancing both aesthetic theory and design practice by specifying how the structure of aesthetic evaluation shifts across categorical contexts.
From a practical perspective, the results underscore the importance of prioritizing typicality, connectedness, and unity in laptop design to enhance aesthetic appeal. Designers and manufacturers can use these insights to better align visual styling with consumer expectations in technologically constrained markets. The findings also suggest that radically novel or idiosyncratic designs may pose aesthetic risks in closed-category domains.
Future work should consider cross-cultural validations to determine whether category-specific aesthetic patterns hold across different user groups. Additional research could also examine temporal factors (e.g., how repeated exposure affects liking through mere-exposure or prototypicality shifts) and extend the CM and UMA integration to other closed-category products, such as medical devices, or office equipment.
This study demonstrates that integrating the Unified Model of Aesthetics (UMA) with Whitfield’s Categorical-Motivation (CM) framework offers a theoretically grounded and empirically validated approach to understanding aesthetic preferences in closed-category product design. By applying this integrated framework to a functionally constrained and categorically rigid product type, we empirically confirm that safety-oriented aesthetic variables such as typicality, unity, and connectedness are more influential than accomplishment-driven factors like novelty, variety, or autonomy. This asymmetrical weighting highlights how category structure modulates the relative impact of each aesthetic dimension, addressing a key theoretical gap in the current literature. By bridging categorical typologies from the CM model with the dimensional structure of UMA, our study advances design aesthetics through a novel explanatory lens that clarifies preference asymmetries in closed-category product forms.
Methodologically, the use of Linear Mixed-Effects Modeling (LMM) enhances the robustness of the findings by accounting for both participant-level and stimulus-level variability. The results of the LMM model corroborate earlier ANOVA and GEE outputs, but with added nuance, confirming that connectedness, typicality, and unity are the strongest predictors of aesthetic liking in this context. These insights reinforce the value of adopting multilevel analytical techniques in aesthetics research involving repeated measures and nested data structures.
From a design perspective, our findings suggest that users are more likely to favor laptop designs that are visually cohesive, cognitively recognizable, and socially aligned with familiar norms. This has practical implications for product designers and marketers, who must balance the drive for innovation with the need for categorical clarity and social relevance. Designs that deviate too far from prototypical norms may risk alienating users in closed-category markets, whereas those that reinforce shared visual and symbolic expectations tend to enhance aesthetic appeal. These findings may not only inform product design strategies, but also contribute to humanistic discussions about how everyday technologies mediate social norms and aesthetic values.
Despite these contributions, the study has several limitations that warrant further research. First, it focuses exclusively on visual form, without considering other sensory modalities such as tactile experience, sound, or material texture. Additionally, the present stimuli controlled for color and interface branding, but surface finish, proportions, and brand symbolism may also play important roles in shaping user responses. Future studies should explore these attributes and extend the framework to other product categories to assess generalizability. Finally, while this study centers on aesthetic preference, future work could incorporate behavioral intention, perceived usability, or actual purchasing decisions to understand how aesthetic appeal translates into real-world consumer behavior.
Informed consent was obtained from all subjects involved in the study. Prior to participation, all respondents were presented with an online consent form outlining the voluntary nature of their involvement, the purpose of the research, and the assurance of anonymity and confidentiality. Only participants who provided written electronic consent were allowed to proceed with the survey.
Figshare: Integrating the UMA and CM Models to Explain Aesthetic Judgement in Closed-Category Product Design: A Laptop Product Study. https://doi.org/10.6084/m9.figshare.29666201 (Yanfeng Hu, 2025. Integrating the UMA and CM Models to Explain Aesthetic Judgement in Closed-Category Product Design: A Laptop Product Study. figshare. Dataset.)
The project contains the following underlying data:
COMPUTER (VISUAL) SCALE.xlsx (Anonymized participants’ ratings of ten laptop designs across six aesthetic dimensions and overall liking scores; Likert scale values: 1 = strongly disagree, 7 = strongly agree).
Questionnaire.pdf (Survey instrument used for participant recruitment and evaluation, including demographic questions and aesthetic judgment scales for laptop stimuli).
Data are available under the terms of the Creative Commons Attribution 4.0 International license (CC-BY 4.0).
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