Keywords
civic education; Pancasila education; Generation Z; student engagement; self-regulated learning; digital citizenship
Pancasila Education in Indonesian higher education is expected to cultivate responsibility, discipline, cooperation, and critical civic judgment. However, many courses still rely on static text-dominant delivery, even though Generation Z students study in highly interactive digital environments. Prior literature explains why engagement, self-regulation, multimodal learning, and digital citizenship matter, but it offers less integrated guidance for redesigning civic learning to support value internalization rather than media substitution.
This sequential explanatory mixed-methods study involved 997 undergraduate students and 48 lecturers at a public university in Indonesia, followed by semi-structured interviews with 20 students and 5 lecturers. Quantitative data were examined descriptively, qualitative data were analyzed thematically, and written informed consent was obtained from all participants before questionnaire completion and interviews.
The findings point to persistent weaknesses in responsibility, discipline, and cooperation (gotong royong), while critical thinking appeared moderate rather than strongly developed. A marked pedagogical mismatch emerged: 92.5% of students preferred multimodal, interactive learning formats, whereas only 7.6% favored static, text-heavy resources. Although 53.6% reported frequent engagement with existing digital resources, 46.4% still showed passive learning behavior, and 12.9% explicitly judged current methods ineffective. Interview data further indicated that students experienced current materials as low in relevance and low in interaction, whereas lecturers stressed conceptual depth while acknowledging the need for stronger participation, feedback, and collaborative learning.
The study offers a design-oriented explanatory framework linking civic value internalization to four pedagogical requirements: multimodal clarity, participatory structure, feedback for self-regulation, and civic authenticity. Interactive civic e-modules, therefore, should be designed as learning environments for dialogue, collaboration, reflection, and progress monitoring, not merely as digitized repositories of civic content.
civic education; Pancasila education; Generation Z; student engagement; self-regulated learning; digital citizenship
Civic education occupies a strategic position in higher education because universities are expected to produce graduates who are not only academically competent but also ethically responsible, socially responsive, and prepared for democratic participation. In the Indonesian context, Pancasila is not a peripheral enrichment topic but a foundational reference point for higher education and student development. The higher education curriculum is expected to support intellectual development, noble character, and practical capability, while Pancasila remains part of the compulsory curriculum at the tertiary level and a reference for ideological development in student affairs (Republic of Indonesia, 2012; Ministry of Research, Technology, and Higher Education of the Republic of Indonesia, 2018). However, formal policy recognition does not by itself resolve the pedagogical problem of how civic values are learned meaningfully in contemporary university classrooms.
That pedagogical problem has become sharper for Generation Z learners. This cohort has grown up in media-rich, always-connected, and highly interactive environments, but digital familiarity does not automatically translate into deep engagement, self-regulation, or critical judgment (Aagaard, 2019; Dontre, 2021; Ng, 2012; Twenge, 2019). Educational technology research consistently warns against treating technological exposure as equivalent to educational readiness. Students who are comfortable with devices may still struggle with distraction, fragmented attention, weak task persistence, and uneven digital literacy when learning environments are poorly structured or pedagogically passive (Broadbent & Poon, 2015; Henrie et al., 2015; Schindler et al., 2017; Sun & Rueda, 2012). For civic education, such weaknesses matter because the subject aims to bridge moral understanding and public action rather than merely transmit declarative knowledge.
A second problem concerns the mismatch between the instructional form and the learner’s expectations. Generation Z students tend to respond more positively to multimodal, collaborative, and feedback-rich learning environments than to static text-heavy resources (Bond & Bedenlier, 2019; Bond et al., 2020; Martin & Bolliger, 2018; Ng, 2012). However, civic education in many higher education settings remains dominated by lecture-based delivery, slide decks, and digital files that reproduce conventional pedagogy without redesigning interaction. This matters because studies of online and blended learning repeatedly show that digital delivery alone does not guarantee engagement; what matters is the pedagogical architecture of the learning environment, including task design, interaction structure, feedback loops, and opportunities for self-regulated participation (Broadbent & Poon, 2015; Carini et al., 2006; Henrie et al., 2015; Martin & Bolliger, 2018).
There is also a more specific theoretical gap. The literature on Pancasila and civic education establishes the normative importance of value formation and the continuing debate around the institutionalization of Pancasila education in Indonesia (Hastangka & Ediyono, 2023). A separate body of literature on digital learning explains how engagement, multimodality, feedback, and collaboration support learning in technology-mediated environments (Bond et al., 2020; Mayer, 2009; Schindler et al., 2017). However, these conversations are rarely integrated into a design-oriented explanation of how civic values can be internalized in digital settings. As a result, the field often oscillates between two insufficient positions: treating civic education as content transmission on the one hand, or treating digital innovation as self-evidently beneficial on the other.
International evidence across five continents points in the same general direction while also revealing context-specific emphases that sharpen the rationale for the present study. In North America, research on online engagement and civic learning shows that sustained participation depends on meaningful interaction, visible relevance, and participatory opportunities rather than content exposure alone (Bowyer & Kahne, 2020; Kahne et al., 2016; Martin & Bolliger, 2018). In Europe, scholarship from Denmark, Germany, and wider higher education contexts similarly shows that digital environments can widen participation yet still produce distraction, shallow engagement, or weak civic framing when pedagogy is underdesigned (Aagaard, 2019; Bond & Bedenlier, 2019; Helm et al., 2024; Vajen et al., 2023).
In Asia, evidence from South Korea and Hong Kong indicates that pre-class design, service-learning, and guided participation are decisive for deeper learning and longer-term civic engagement (Chan & Lo, 2024; Lee & Choi, 2019; Lin et al., 2025). In Oceania, Australian and New Zealand scholarship emphasizes that technology becomes educationally meaningful only when it supports self-regulation and a productive educational interface (Broadbent & Poon, 2015; Kahu & Nelson, 2018). Evidence from South America and Africa adds a further warning: Latin American higher education research shows that engagement in online learning depends as much on pedagogical quality as on connectivity (Salas-Pilco et al., 2022), Chilean evidence reports uneven behavioural, cognitive, and affective engagement alongside lecturer-side implementation difficulties (Pedraja-Rejas et al., 2023), Brazilian work links active online learning with gains in critical thinking (Rossi et al., 2021), Ghanaian evidence connects digital competence with digital citizenship in higher education (Arkorful et al., 2024), and South African scholarship demonstrates that digital shifts may reproduce inequality unless they are designed around inclusion and care (Czerniewicz et al., 2020). Together with broader systematic reviews of digital competence and technology-based engagement (Balalle, 2024; Zhao et al., 2021), this body of research suggests that the central question is not whether civic learning should become digital, but how digital design can be made pedagogically and civically consequential.
This study addresses that gap by positioning interactive civic e-modules as a pedagogical response to an observable mismatch among civic goals, student engagement mechanisms, and students’ digital learning preferences. Its theoretical contribution is not a claim that technology automatically improves civic learning. Rather, it advances an integrated framework in which civic value internalization in digital environments depends on four linked conditions: multimodal clarity, participatory structure, feedback for self-regulation, and civic authenticity. The study, therefore, reframes interactive e-module design as a problem of civic pedagogy rather than only a matter of media choice.
Accordingly, the study investigates three research questions. First, what character and engagement patterns emerge in relation to responsibility, discipline, cooperation ( gotong royong), and critical thinking disposition? Second, how do students and lecturers perceive the pedagogical limitations of current civic education materials and practices? Third, what design principles should inform an interactive civic e-module that is educationally meaningful, technologically appropriate, and aligned with the civic purposes of Pancasila Education?
Civic learning is not exhausted by knowledge acquisition. Research in civic education and democratic learning suggests that civic identity and value internalization develop through participation, dialogue, social learning, and reflection rather than through information transmission alone (Haste & James, 2006; Kahne et al., 2016; Vygotsky, 1978). This broader participatory view is also consistent with evidence that digitally mediated participation can widen opportunities for voice and civic expression, although the quality of participation still depends on how interaction is structured and supported (Boulianne, 2015). This argument is especially relevant in the Indonesian context, where debates over Pancasila education have long concerned not only whether Pancasila is taught, but how its meaning is recognized, institutionalized, and enacted in educational life (Hastangka & Ediyono, 2023). For university students, therefore, responsibility, discipline, and cooperation ( gotong royong) should be understood as dispositions practiced in learning environments, not merely values described by lecturers.
A second strand of theory explains why learning environments matter. Engagement is increasingly understood as multidimensional, involving behavioral, emotional, cognitive, social, and agentic participation (Chi & Wylie, 2014; Fredricks et al., 2004; Kahu, 2013; Kuh, 2009; Reeve & Tseng, 2011). This emphasis on agency also resonates with social cognitive and self-determination perspectives, which argue that learners participate more actively when they perceive efficacy, autonomy, and meaningful opportunities for contribution (Bandura, 2001; Deci & Ryan, 2000). Recent higher education research further shows that engagement in digital environments is relational and pedagogically contingent: it is strengthened when students encounter meaningful interaction, visible progress, self-efficacy support, and coherent activity design (Godsk & Møller, 2024; Getenet et al., 2024; Torres Castro, 2024; De Bruijn-Smolders & Prinsen, 2024; Han, 2025). Self-regulated learning research complements this view by showing that students are more likely to succeed when they can set goals, monitor progress, manage effort, and adjust strategies over time; recent reviews likewise highlight the role of analytics-informed scaffolds, structured feedback, learning-analytics systems, resilience, and shared metacognitive support in online and blended learning (Broadbent & Poon, 2015; Pintrich, 2004; Zimmerman, 2002; Freitas et al., 2015; Guo et al., 2022; Hattie & Timperley, 2007; Hidayatullah & Csíkos, 2023; Imhof et al., 2024; Dong et al., 2024; Edisherashvili et al., 2022; Heikkinen et al., 2023; Huang & Lee-Post, 2025; Lim et al., 2023; Maré & Mutezo, 2025). For civic education, this means that responsibility and discipline are not only moral outcomes but also learning behaviors supported by visible structure, feedback, and opportunities for contribution.
A third strand concerns the relationship between pedagogy, media, and civic action in digital environments. Multimedia learning theory suggests that words, visuals, and activities can improve comprehension when they are coordinated to support cognitive processing rather than overload it (Mayer, 2009; Mayer, 2014). Recent research on technology-enhanced higher education similarly indicates that multimodal resources, interactive collaboration, and carefully sequenced learning activities are most effective when they are pedagogically aligned rather than treated as decorative add-ons (Sailer et al., 2024; Chan & Ng, 2024; Kang et al., 2025; Tedla & Chen, 2025). Participatory and collaborative pedagogies further indicate that project-based work, service-learning, and discussion-centered tasks help students internalize social responsibility through authentic action (Celio et al., 2011; Guo et al., 2020; Kokotsaki et al., 2016; Chan & Lo, 2024; Lin et al., 2025). Meanwhile, digital citizenship scholarship increasingly conceptualizes citizenship as a set of ethical, critical, participatory, and context-sensitive practices that extend across networked environments (Choi, 2016; Jones & Mitchell, 2016; Chen et al., 2021). Empirical work has further operationalized these capacities through digital citizenship scales and has shown that both students’ and teachers’ enactment of digital citizenship is shaped by experience, internet use, and psychological dispositions (Choi et al., 2017, 2018). Studies of online inquiry and collaborative learning likewise show that digitally mediated dialogue becomes educationally consequential when interaction is structured around presence, feedback, and purposeful discourse rather than mere content posting (Garrison et al., 2000; Chan & Ng, 2024). Recent digital citizenship scholarship also shows that contemporary citizenship increasingly unfolds in hybrid environments where students must evaluate information critically, communicate ethically, and collaborate across online and offline settings (Ali et al., 2023; Gu et al., 2023; Webster, 2024; Prasetiyo et al., 2024; Opoku et al., 2025). Together, these literatures suggest that digital civic modules should function as participatory learning environments rather than static archives.
Bringing these traditions together, the present study treats pedagogical mismatch as the key explanatory mechanism linking observed passivity with underdeveloped civic learning habits. The argument is that civic values are less likely to be internalized when learners encounter static materials, weak feedback, and limited participation. Conversely, digital civic modules are more likely to support value enactment when they combine multimodal clarity, participatory structure, self-regulatory feedback, and civic authenticity. Recent reviews of gamification, project-based learning, blended learning, and self-regulated online learning support this integrated proposition by showing that motivation and persistence improve when challenge, feedback, collaboration, and autonomy are pedagogically coordinated rather than added superficially (Deterding et al., 2011; Dichev & Dicheva, 2017; Bai et al., 2020; Sailer & Homner, 2020; Subhash & Cudney, 2018; Ratinho & Martins, 2023; Kokotsaki et al., 2016; Khaldi et al., 2023; Li et al., 2024; Mushtaq et al., 2025; Faza & Lestari, 2025). Table 1 summarizes this conceptual integration and shows how the study’s design implications are grounded in the literature rather than in technological novelty alone.
| Theoretical strand | Core claim | Relevance to civic education | Design implication |
|---|---|---|---|
| Engagement and agency | Engagement in digital higher education is relational, multidimensional, and strengthened by meaningful interaction and agentic participation (Godsk & Møller, 2024; Getenet et al., 2024; Han, 2025). | Civic values are more likely to be enacted when students discuss, contribute, deliberate, and respond to public issues in structured learning environments. | Use discussion prompts, collaborative tasks, scenario-based decision making, and visible participation structures. |
| Self-regulated learning | Responsibility and discipline are strengthened by goals, monitoring, analytics-informed scaffolds, and feedback (Dong et al., 2024; Heikkinen et al., 2023; Huang & Lee-Post, 2025). | Students need visible structures that help them manage effort, persistence, and reflection while learning civic content. | Add progress indicators, low-stakes checks, reflection prompts, and timely formative feedback. |
| Digital citizenship | Citizenship increasingly unfolds in digital and hybrid public spaces and requires ethical, critical, and participatory competences (Ali et al., 2023; Gu et al., 2023; Webster, 2024; Opoku et al., 2025). | Civic courses should prepare students for responsible participation, media evaluation, and ethical communication in digitally mediated public life. | Use authentic civic cases, media evaluation tasks, digitally mediated deliberation, and public-issue analysis. |
| Multimodal, collaborative, and motivational design | Technology-enhanced learning is most effective when multimodal, collaborative, and motivational features are pedagogically aligned rather than decorative (Sailer et al., 2024; Chan & Ng, 2024; Li et al., 2024; Tedla & Chen, 2025). | Abstract civic concepts become more accessible and actionable when linked to concrete cases, collaborative inquiry, and feedback-rich participation. | Integrate video, audio, infographics, peer discussion, project-based problem solving, and carefully aligned feedback. |
This study adopted a sequential explanatory mixed-methods design (Creswell & Plano Clark, 2017). The quantitative phase was used to map broad patterns in students’ character-related indicators, engagement with existing digital materials, and preferences for interactive learning. The qualitative phase then deepened that picture by explaining how students and lecturers interpreted those patterns and what they implied for e-module design. The study is therefore best understood as an empirical needs analysis for instructional redesign rather than as an intervention-effectiveness trial.
Figure 1 outlines the overall design. In line with a sequential explanatory strategy, the quantitative phase established the broad pattern of pedagogical mismatch, and the qualitative phase was used to interpret how participants experienced that mismatch and what kinds of design responses it demanded. The final integrative stage brought both strands together in the proposed framework for interactive civic e-module design.
The study was conducted at the Universitas Riau, Indonesia. The quantitative phase involved 1,045 respondents: 997 undergraduate students and 48 lecturers. Student respondents were sampled to capture views across academic backgrounds, while lecturer respondents were included to represent prevailing civic education practices and instructional assumptions. The qualitative phase used purposive sampling to select 20 students and 5 lecturers whose responses could illuminate the survey patterns more fully. The study context and participants are shown in Figure 2.
Two data sources were used. First, a Character Assessment and Needs Analysis Questionnaire gathered students’ self-reports on responsibility, discipline, cooperation ( gotong royong), critical thinking disposition, engagement with current digital resources, and preferences regarding interactive module features. Lecturer responses were used to capture instructional assumptions and pedagogical practices. Second, semi-structured interviews explored perceived weaknesses of current civic education materials, the causes of student disengagement, and the features considered necessary for a future interactive module.
The questionnaire primarily served as a diagnostic needs analysis instrument ( Table 2). Because complete psychometric coefficients, item-development procedures, and formal construct-validation evidence were not reported for the instrument in the available study documentation, the survey outputs are interpreted here as descriptive indicators rather than validated latent constructs. This reporting choice is intentional: the study is framed as a mixed-methods needs analysis rather than an intervention-effectiveness study, and the quantitative findings are therefore used to identify patterns and derive design implications rather than to test a causal model.
| Instrument component | Variables/reporting domain | Operational focus in this study | Sources |
|---|---|---|---|
| Student questionnaire | Responsibility, discipline, cooperation ( gotong royong), and a critical thinking disposition | Descriptive profile of character-related civic learning tendencies relevant to e-module redesign | Bowyer & Kahne, 2020; Chan & Lo, 2024; Gu et al., 2023; Lin et al., 2025 |
| Student questionnaire | Engagement with current digital materials and interactive feature preferences | Needs analysis of participation, passivity, multimodal preference, feedback, and collaboration | Chan & Ng, 2024; Getenet et al., 2024; Godsk & Møller, 2024; Sailer et al., 2024 |
| Lecturer questionnaire and interviews | Current teaching practices and instructional assumptions | Interpretation of delivery modes, conceptual-depth concerns, and implementation constraints | De Bruijn-Smolders & Prinsen, 2024; Helm et al., 2024; Han, 2025; Vajen et al., 2023 |
| Student interviews | Relevance, interaction, feedback, and collaborative civic learning needs | Thematic explanation of pedagogical mismatch and module design implications | Ali et al., 2023; Huang & Lee-Post, 2025; Opoku et al., 2025; Webster, 2024 |
Quantitative data were collected first through the questionnaire. Before participation, all respondents received information about the study purpose, procedures, voluntary nature of participation, confidentiality safeguards, and the right to withdraw without penalty. Written informed consent was obtained from all participants before questionnaire completion and before the interviews were conducted. Qualitative interviews were then carried out to explain the survey patterns, especially the mismatch between students’ preferences and lecturers’ pedagogical practices. The interview phase focused on three issues: why static materials were experienced as weak or disengaging, which interactive features students considered meaningful, and how lecturers balanced the need for innovation with concerns about conceptual depth and academic rigor.
Quantitative data were summarized using descriptive statistics, with percentages used to characterize patterns in learning preferences, engagement, and reported character-related tendencies. Qualitative interview data were analyzed thematically through an iterative process of data reduction, coding, pattern comparison, and interpretation (Miles et al., 2014) to explain why those patterns emerged and how students and lecturers interpreted the limitations of existing materials. Integration occurred at the interpretation stage by aligning the qualitative themes with the descriptive survey results to build a coherent, design-oriented explanation. This analytic strategy improves explanatory depth but does not support causal inference; accordingly, all claims are kept at the level of needs analysis, pedagogical interpretation, and design implication.
Three quantitative patterns stand out. First, the survey points to areas of concern in responsibility, discipline, and cooperation (gotong royong), while critical thinking appears moderate rather than strongly developed. Second, students showed an overwhelming preference for multimodal and interactive learning: 92.5% preferred such formats, whereas only 7.6% favored static, text-heavy resources. Third, engagement with current digital materials remained uneven. While 53.6% reported frequent engagement, 46.4% also displayed passive learning behavior and 12.9% explicitly judged the current methods ineffective. The mere availability of digital resources, in other words, had not produced active civic learning.
Figure 3 reinforces the asymmetry summarized in Table 3. Students’ strong preference for multimodal and interactive formats suggests that instructional form is not a superficial design issue; it is a substantive pedagogical variable. At the same time, the figure shows that engagement with current digital materials remains mixed. The contrast between reported frequent engagement and the sizeable proportions of passive behavior and perceived ineffectiveness indicates that access alone is insufficient. What is needed is a learning environment deliberately designed to convert access into participation, sustained attention, and meaningful civic practice.
Table 3 summarizes the quantitative evidence supporting the diagnosis of pedagogical mismatch. The distribution reveals a pronounced imbalance between students’ strong preference for multimodal and interactive learning and the continuing reliance on static instructional resources. The coexistence of only moderate engagement, explicit judgments of ineffectiveness, and substantial passive learning behavior indicates that current digital provision has not yet generated robust behavioral participation or self-regulated civic learning.
As summarized in Table 4, the interview data clarified why the quantitative mismatch was so pronounced. Students consistently described current civic resources as static, low in relevance, and weak in opportunities for interaction, reflection, and feedback. Lecturers, by contrast, emphasized the need to preserve conceptual depth and to avoid reducing civic learning to mere entertainment. Even so, the qualitative data did not reveal a disagreement about the aims of civic education. Both groups valued meaningful civic learning; the tension lay in different assumptions about how that learning should be organized and experienced.
Figure 4 shows that these qualitative themes were not isolated findings but part of an interconnected explanatory pattern. Static materials, low relevance, limited participation, demand for feedback, and lecturers’ concerns about conceptual rigor all converged on a shared diagnosis of pedagogical mismatch. Viewing these relationships as a network helps clarify how the qualitative findings informed the design implications generated through the mixed-methods analysis.
The findings suggest that the core problem is not simply that students prefer more attractive media. The deeper issue is a pedagogical misalignment between the civic purposes of the course and the learning architecture through which those purposes are pursued. This pattern resonates with recent evidence from several regions. In Oceania, Webster (2024) and Getenet et al. (2024) show that digital citizenship and online engagement depend on more than technological access; they require critical literacy, confidence, and structured participation. In Europe, Godsk and Møller (2024), De Bruijn-Smolders and Prinsen (2024), and Vajen et al. (2023) similarly show that educational technology can widen participation yet still produce shallow engagement or thin civic framing when interactivity is weakly organized. In Asia, Gu et al. (2023), Chan and Lo (2024), Kong and Lin (2023), Prasetiyo et al. (2024), and Lin et al. (2025) likewise demonstrate that digital citizenship, service-learning, and self-regulated participation depend on carefully designed environments rather than mere platform adoption. Evidence from Africa and Latin America adds an inclusion-centered caution: Ghanaian studies connect digital competence and networking agency to digital citizenship (Arkorful et al., 2024; Opoku et al., 2025), while Latin American and Chilean syntheses continue to show uneven behavioral, cognitive, and affective engagement in higher education online learning (Salas-Pilco et al., 2022; Pedraja-Rejas et al., 2023). Recent reviews reach a similar conclusion: digital tools matter far less when learning is not scaffolded by active pedagogy, feedback, collaboration, and intentional engagement structures (Balalle, 2024; Johar et al., 2023; Zhao et al., 2021).
Read against that wider literature, the present study makes three contributions. First, it identifies pedagogical mismatch as an explanatory construct linking static delivery, passive engagement, and underdeveloped civic dispositions in Pancasila Education. Second, it extends student-engagement research by showing that responsibility, discipline, and cooperation (gotong royong) are not only outcomes to be measured after instruction but practices rehearsed through the design of instruction itself. Third, it sharpens digital citizenship scholarship by connecting value internalization to concrete design features—multimodality, collaboration, formative feedback, and progress visibility—within a value-based, non-Western civic curriculum. The theoretical contribution of the study, then, does not rest on a claim that digitalization is inherently beneficial. It lies in specifying the pedagogical conditions under which an interactive civic e-module can plausibly serve civic formation.
The qualitative data strengthen this argument. Students were not simply asking for more entertaining materials. They wanted clearer explanations, richer media pathways, more active participation, and visible feedback. That distinction matters because it suggests that the problem is not superficial boredom, but the absence of an instructional structure through which civic values can be enacted. It also explains why lecturers’ caution should not be reduced to simple resistance to innovation. Recent comparative work shows that educators often recognize the participatory promise of digitalization while still needing stronger conceptual frameworks for digital citizenship, collaborative learning, and ethically grounded online engagement (Vajen et al., 2023; Helm et al., 2024; Chan & Ng, 2024). In that sense, the present study supports a design agenda that preserves conceptual rigor while changing the social form through which civic learning is experienced.
These findings also matter because citizenship now unfolds in digitally mediated public spheres. Students are increasingly expected to evaluate information critically, communicate responsibly, and collaborate across hybrid online-offline settings (Chen et al., 2021; Ali et al., 2023; Webster, 2024; Prasetiyo et al., 2024). Related research on online global and digital citizenship further indicates that digital environments can deepen dialogic, intercultural, and civic learning when they are structured around reciprocity, reflection, and meaningful exchange rather than mere content transmission (Helm et al., 2024; Gu et al., 2023; Opoku et al., 2025). A civic course that remains tied to static delivery, therefore, risks reproducing the very gap it seeks to close: students may learn the vocabulary of civic values while remaining underprepared to practice those values in the communicative settings where contemporary citizenship is enacted. For Pancasila Education, value internalization must therefore be linked to deliberation, collaboration, ethical judgment, and critical evaluation of public issues, not only to doctrinal recall.
Four design implications follow. First, interactive civic e-modules should provide multimodal clarity through carefully coordinated text, audio, video, cases, and visual explanation. Second, they should create participatory structures through peer discussion, collaborative tasks, and scenario-based civic problem solving so that students practice cooperation (gotong royong) and civic dialogue as part of learning itself. Third, they should support self-regulation through progress indicators, low-stakes formative checks, feedback loops, and prompts for reflection. Fourth, they should preserve civic authenticity by linking module activities to real social issues, ethical dilemmas, and digitally mediated public participation. Recent evidence on gamification, collaborative learning, blended engagement, and self-regulation suggests that these features are most effective when they are integrated into a coherent pedagogical ecosystem rather than implemented as isolated tools (Li et al., 2024; Mushtaq et al., 2025; Tedla & Chen, 2025; Han, 2025; Huang & Lee-Post, 2025). This design logic is more defensible than a generic call for innovation because it ties each feature to a clear civic and pedagogical purpose.
The study also has practical implications for lecturer development and institutional support. If interactive civic learning is to be implemented seriously, lecturers will need support in translating abstract civic content into activities that remain conceptually rigorous while becoming more participatory and feedback-rich. Institutions, in turn, should connect civic module development to wider agendas of digital literacy, ethical communication, and collaborative inquiry. Without that support, digital redesign is likely to remain fragmented and tool-driven rather than pedagogically coherent.
A major strength of the study lies in the combination of broad descriptive evidence from a large student sample with qualitative explanation from both students and lecturers. That combination allows the analysis to move beyond surface-level preference claims. The study is also explicitly design-oriented, which makes its implications practically useful for the development of interactive civic learning materials.
Several limitations should nevertheless be acknowledged. First, the study was conducted at a single university, so the findings should not be generalized uncritically to other higher education settings. Second, the quantitative component relied on descriptive, self-reported data, which limits causal inference. Third, full psychometric details for the questionnaire, along with fuller qualitative reporting details such as coder triangulation, reflexivity, and member checking, were not available in the study documentation reviewed for this article. The findings are therefore best read as strong needs-analysis evidence rather than as definitive tests of theory. Future research should extend this work through multi-site validation, fuller instrument reporting, and design-based or longitudinal evaluation of interactive civic modules.
This study shows that the challenge of civic education in higher education lies not only in the transmission of civic knowledge but also in the alignment of instructional design with the learning ecology of Generation Z. The findings indicate areas of concern in responsibility, discipline, and cooperation ( gotong royong), mixed engagement with current digital materials, and a strong student preference for multimodal and interactive learning environments. They also show that lecturers and students share the goal of meaningful civic learning, even though they differ in how that learning should be structured.
The principal contribution of the study is a theory-informed and empirically grounded framework for redesigning an interactive civic e-module. The framework argues that participatory value internalization in Pancasila Education depends on four design conditions: multimodal clarity, structured collaboration, formative feedback, and progress visibility. Further research is needed to validate this design framework across broader contexts and to test whether interactive civic e-modules improve both learning engagement and civic character formation.
Ethical approval for this study was obtained from the Faculty of Teacher Training and Education, Universitas Riau, Indonesia (approval number 2765/UN19.5.1.1.5/AK/2025; approved on 10 December 2025). Participation was voluntary. Before questionnaire completion and interviews, participants received information about the study purpose, procedures, confidentiality protections, and their right to withdraw without penalty. Written informed consent was obtained from all participants, and all responses were handled confidentially.
The quantitative survey dataset and qualitative interview materials are not publicly available because they were generated from human participants and contain information that could compromise privacy and confidentiality. No public repository link is provided because the data and supporting information were anonymized within a confidential research context and cannot be published openly.
The questionnaire instrument and interview guide are not deposited in a public repository for the same ethical and confidentiality reasons associated with the human-participant dataset. No external repository files are linked to this article.
The quantitative component of the study is reported in line with STROBE principles for observational survey research, and the qualitative interview component is reported in line with COREQ principles. Where the journal requests formal checklist files, these should be submitted at the time of publication as part of the article’s supplementary reporting documentation.
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Is the work clearly and accurately presented and does it cite the current literature?
Yes
Is the study design appropriate and is the work technically sound?
Partly
Are sufficient details of methods and analysis provided to allow replication by others?
Yes
If applicable, is the statistical analysis and its interpretation appropriate?
I cannot comment. A qualified statistician is required.
Are all the source data underlying the results available to ensure full reproducibility?
Yes
Are the conclusions drawn adequately supported by the results?
Yes
Competing Interests: No competing interests were disclosed.
Reviewer Expertise: Pancasila EducationCommunity Resilience StudiesCharacter Education
Alongside their report, reviewers assign a status to the article:
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| 1 | |
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Version 1 11 May 26 |
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