About this Collection
This collection is now closed to submissions.
Virtual reality (VR) is used as a platform for multimodal communication, and the use of affective haptics has contributed to the facilitation of co-presence, immersion, and affective communication. Affective computing investigates systems and devices that can interpret, process, simulate and recognise human emotions. While affective haptics have been implemented within a virtual space, haptic-based affect detection is still understudied, as is the interpretation of haptic stimulation in VR. A deeper understanding will contribute to the development of the ecological validity of VR in different social domains. The ecological validity of VR is crucial for providing insight into how people behave in certain social contexts.
Using the F1000Research publishing model, we are looking for contributions which explore how affective haptics can be used in VR to enhance ecological validity, co-presence and/or immersion into the environment. This collection invites contributions from a variety of scientific communities, including healthcare, gaming, social sciences, and other relevant areas. The collection welcomes the submission of research articles, case studies, brief reports, method articles, reviews, and opinion articles.
Key words: affective computing, human computer interaction, haptic feedback, VR, immersion, ecological validity
Any questions about this collection? Please get in contact with research@f1000.com