About Interface/Interfacing

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About this Collection
This collection is now closed to submissions.

Since their advent, video games — as a form, technology and industry — have evolved exponentially. Technological advances of the late-twentieth and early twenty-first century radically reshaped the way video games look, sound and play, realising the medium’s potential as a form of entertainment, education and narrative. Meanwhile, new media technologies — both tangible (consoles, computers, controllers, touchscreens) and intangible (online platforms, menus, in game worlds) — continue to inspire new ways of developing and, importantly, interacting with said video games and technologies.  

While scholars, critics and industry professionals have explored developments in video game forms and technologies, few have really interrogated players’ interface with said video games and technologies. This collection promises to correct this oversight. Centring on user interface (UI) and user experience (UX), this collection invites submissions that address the various user experiences of interfaces, from menus and heads-up displays (HUD), analogue devices, controllers, accessibility, touchscreen technologies, analogue and digital, virtual reality (VR) and augmented reality (AR).  

In what ways has the evolution of video games as a form, technology and industry shaped how we interface with video games, technology and culturally?  

Keywords: video game platforms, technology, interaction, user interface (UI) and user experience (UX), analogue and digital, tangible and intangible, accessibility, virtual reality (VR) and augmented reality (AR)

Submission deadline: 30th August 2023 

Any questions about this collection? Please get in contact directly with Callum Scott (callum.scott@tandf.co.uk)
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